aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2007-12-301-9/+9
| | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
* * Optimized usingslbsa712007-12-271-58/+56
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares2007-12-261-18/+21
| | | | | | | | | | movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
* * Coded around another Null packet sent by the packet poolTeravus Ovares2007-12-261-9/+27
| | | | | * Condensed 8 calls to unmanaged code in ODE down to 1
* * Fixed general avatar bounciness in ODE Teravus Ovares2007-12-221-1/+20
| | | | | * Craggy terrain mishandling by ODE still occasionally causes point bounciness
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-221-2/+2
| | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
* * Re-did the mass calculations in ODE for Prim Teravus Ovares2007-12-191-2/+26
| | | | | | | * Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -) * Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle)) * Prim no longer sink into the ground.
* * Added an Avatar control tweak that disables the PID controller in certain ↵Teravus Ovares2007-12-151-18/+46
| | | | | | | circumstances. * This allows collisions with other avatar and prim with a velocity greater then 0 to push avatar around.
* added copyright noticesJeff Ames2007-12-111-0/+28
|
* keeping opensim safe for children -- made some namespace references less ↵Jeff Ames2007-12-041-4/+4
| | | | explicit
* * Flying with ODE and got that sinking feeling? This should helpTeravus Ovares2007-12-041-2/+2
|
* set svn:eol-styleJeff Ames2007-12-041-477/+477
|
* * Split out the ODEPlugin Nested classes.Teravus Ovares2007-12-041-0/+477