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path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs (follow)
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* Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...Justin Clark-Casey (justincc)2011-11-211-29/+28
* move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...Justin Clark-Casey (justincc)2011-11-211-8/+9
* When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2011-11-211-7/+11
* When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2011-11-211-9/+2
* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-8/+5
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-6/+0
* Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)2011-11-041-1/+1
* Stop llPushObject() from causing problems by adding force via a taint rather ...Justin Clark-Casey (justincc)2011-11-041-2/+25
* Add taint target velocity for ODECharacters as is already done for ODECharact...Justin Clark-Casey (justincc)2011-10-291-7/+12
* tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...Justin Clark-Casey (justincc)2011-10-291-51/+39
* Move position set from taint to logically better position at top of ODECharac...Justin Clark-Casey (justincc)2011-10-291-12/+12
* Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2011-10-291-4/+1
* Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...Justin Clark-Casey (justincc)2011-10-251-0/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-5/+3
* For now, stop passing timeStep into methods where it's not actually used.Justin Clark-Casey (justincc)2011-10-201-3/+2
* Remove the unused CollisionLocker from ODEJustin Clark-Casey (justincc)2011-10-181-1/+4
* reduce access to ODECharacter methods to make code analysis easier. Eliminat...Justin Clark-Casey (justincc)2011-10-151-53/+35
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-6/+10
* refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2011-10-131-90/+57
* Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-161-6/+13
* If SP.MoveToTarget has been called with a force walk, begin by landing the av...Justin Clark-Casey (justincc)2011-08-111-1/+5
* Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)2011-08-101-0/+2
* minor: remove mono compiler warnings, some code spacing adjustmentsJustin Clark-Casey (justincc)2011-07-301-1/+4
* minor: Add method doc to collision subscription methods. Change method case ...Justin Clark-Casey (justincc)2011-07-301-2/+5
* This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...Diva Canto2010-12-241-0/+5
* Revolution is on the roll again! :)Revolution2010-02-141-0/+5
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+9
* * Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2009-12-051-1/+4
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-2/+2
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-61/+52
* * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were b...John Hurliman2009-10-201-5/+0
* A bit of instrumentation to figure out what's going on with physics actors.Diva Canto2009-10-181-1/+8
* * One more attempt at the NullRef In The OdePlugin. This might fix it, but ...Teravus Ovares (Dan Olivares)2009-10-161-1/+1
* * Added a message for when the null reference exception occurs to make debugg...Teravus Ovares (Dan Olivares)2009-10-161-3/+4
* * A hacky attempt at resolving mantis #4260. I think ODE was unable to allo...Teravus Ovares (Dan Olivares)2009-10-161-2/+22
* * comment out the velocity test, using updates every 500 ms as set in ScenePr...Teravus Ovares (Dan Olivares)2009-10-101-0/+3
* * Make ODECharacter respect the scene's requested collision update timeTeravus Ovares (Dan Olivares)2009-10-101-2/+13
* Alternate algorithm for fixing avatar capsule tilt (Mantis #2905)nlin2009-09-181-60/+72
* Thank you, dslake, for a set of patches to improve OpenSim startupMelanie2009-09-021-0/+5
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-261-4/+0
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| * Formatting cleanup, minor refactoring.Jeff Ames2009-08-261-4/+0
* | * Some Physics Scene Changes to prepare for larger regionsTeravus Ovares (Dan Olivares)2009-08-181-3/+3
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* This is the second part of the 'not crash on regionsize changes'. This le...Teravus Ovares (Dan Olivares)2009-08-071-1/+1
* * Remove hard coded 256 limitations from various places. There's no more 2...Teravus Ovares (Dan Olivares)2009-08-071-2/+2
* Revert the nonessential part of r10033 to restore sanity to trampolinesMelanie Thielker2009-07-161-4/+6
* * Tweaking collision reporting a little more in ScenePresence to not check if...Teravus Ovares2009-07-161-2/+2
* Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #...nlin2009-07-151-8/+78
* Thank you, Twitch, for a patch to restore mayhem and murder to OpenSimMelanie Thielker2009-07-141-6/+6
* Experimental fix for tilted avatar capsule, Mantis #2905nlin2009-07-081-7/+26