Commit message (Expand) | Author | Age | Files | Lines | |
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* | Commented out the float array "normals" in the Mesh object and all references... | Dahlia Trimble | 2008-08-22 | 1 | -1/+1 |
* | Formatting cleanup. | Jeff Ames | 2008-08-18 | 1 | -6/+6 |
* | dr scofield's warnings safari: | Dr Scofield | 2008-06-27 | 1 | -1/+1 |
* | * Yet another way to optimize the sculpt mesh generator | Teravus Ovares | 2008-05-25 | 1 | -25/+25 |
* | * kill a potentially large float array. | Teravus Ovares | 2008-05-25 | 1 | -1/+1 |
* | * Prevent an error from stopping startup when decoding the sculpt mesh j2k fa... | Teravus Ovares | 2008-05-22 | 1 | -2/+12 |
* | * This finishes the ODE options section of the OpenSim.ini.example. I've adde... | Teravus Ovares | 2008-05-16 | 1 | -1/+8 |
* | * Valid Sculpted prim now collide properly. | Teravus Ovares | 2008-05-09 | 1 | -37/+125 |
* | * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ... | Teravus Ovares | 2008-05-09 | 1 | -0/+231 |