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path: root/OpenSim/Region/Physics/Meshing/SculptMesh.cs (follow)
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* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ...Dahlia Trimble2008-11-301-0/+343
* Removed remaining meshing codeDahlia Trimble2008-11-301-343/+0
* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-291-260/+263
* Changed sculpted prim texture scaling method to bilinear to reduce scaling ar...Dahlia Trimble2008-11-161-1/+2
* * Make the ode simulation update loop print out the stack if an exception occ...Justin Clarke Casey2008-09-181-3/+5
* * minor: Remove warningsJustin Clarke Casey2008-09-121-2/+2
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+4
* Commented out the float array "normals" in the Mesh object and all references...Dahlia Trimble2008-08-221-1/+1
* Formatting cleanup.Jeff Ames2008-08-181-6/+6
* dr scofield's warnings safari:Dr Scofield2008-06-271-1/+1
* * Yet another way to optimize the sculpt mesh generatorTeravus Ovares2008-05-251-25/+25
* * kill a potentially large float array.Teravus Ovares2008-05-251-1/+1
* * Prevent an error from stopping startup when decoding the sculpt mesh j2k fa...Teravus Ovares2008-05-221-2/+12
* * This finishes the ODE options section of the OpenSim.ini.example. I've adde...Teravus Ovares2008-05-161-1/+8
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-091-37/+125
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...Teravus Ovares2008-05-091-0/+231