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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+6
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-2/+85
* set svn:eol-style, reset default configJeff Ames2007-11-121-74/+74
* * Applied Gerhard's Meshing patch (Thanks! Gerhard)Teravus Ovares2007-11-122-0/+84
* set svn:eol-styleJeff Ames2007-11-111-26/+26
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-103-14/+90
* * Added an internal throttle on ODE physics updatesTeravus Ovares2007-11-091-0/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-1/+19
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-1/+8
* prim cuts in ODEdan miller2007-11-052-0/+64
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-032-3/+17
* * Diuerse beavtificatemslbsa712007-11-011-2/+3
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-1/+8
* * Optimized usingslbsa712007-10-305-187/+119
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-1/+1
* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-1/+1
* * Major ass commit.Adam Frisby2007-10-221-1/+1
* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-071-0/+13
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-3/+11
* mass update of urls in source code to new websiteSean Dague2007-09-105-5/+5
* once more, without the debug statements (ODE multi-region fixes, various debu...dan miller2007-09-011-1/+1
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace s...MW2007-08-284-4/+4
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+7
* Added danx0r's physics patch, although for now have disabled the lines in Sce...MW2007-08-231-0/+1
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-0/+18
* starting to add bits and pieces to physics prims that we will eventually need...Brian McBee2007-08-181-2/+3
* * Reduced a significant number of compiler warnings (back down to 9 for all p...Adam Frisby2007-07-241-2/+2
* * More cleaningAdam Frisby2007-07-191-0/+2
* * working on RegionApplicationBaselbsa712007-07-161-2/+2
* changed to native line ending encodingSean Dague2007-07-165-503/+503
* * By popular demand, all generated build files are now deleted. Somebody shou...lbsa712007-07-082-159/+0
* A bit more work on Building tools/support.MW2007-07-041-1/+1
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-035-25/+12
* Applied Darok's PhysicsVector ToString patchMW2007-07-021-0/+5
* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-022-38/+38
* Started change to having SceneObject and then that having child Primitives wh...MW2007-07-011-0/+8
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-281-0/+47
* *Updated prebuild.xml and ran prebuild againmingchen2007-06-271-12/+0
* Some work on restructuring the namespaces / project names. Note this doesn't ...MW2007-06-277-0/+627