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* Return the last set targetVelocity rather than the current velocity as the de...Robert Adams2012-12-131-5/+8
* BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-292-1/+7
* Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-141-1/+1
* Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...Diva Canto2012-11-131-1/+1
* Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-0/+6
* missing changed fileUbitUmarov2012-10-181-1/+1
* Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
* Add an optional mechanism for physics modules to collect and return arbitrary...Justin Clark-Casey (justincc)2012-05-311-0/+14
* On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2012-02-181-1/+2
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-251-1/+1
* Comment out uncalled OdeScene.UnCombine()Justin Clark-Casey (justincc)2011-11-221-8/+2
* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-0/+9
* Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)2011-11-211-1/+3
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-6/+10
* Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-0/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-24/+6
* Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-251-0/+6
* When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-251-0/+5
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-0/+8
* Store scene identifier passed in to OdeScene for later debug messagesJustin Clark-Casey (justincc)2011-10-181-0/+5
* refactor: make methods that do not need to be public in ODE private or intern...Justin Clark-Casey (justincc)2011-10-151-1/+0
* Extract NullPhysicsScene from PhysicsScene to improve code readabilityJustin Clark-Casey (justincc)2011-10-142-88/+125
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-2/+23
* refactor: move 3x copy/pasted ode structure removal code in ODECharacter into...Justin Clark-Casey (justincc)2011-10-131-1/+22
* Merge branch 'master' into bulletsimMic Bowman2011-08-291-0/+11
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| * Add level of detail specification to optionally reduce the number of vertices...Robert Adams2011-08-281-0/+11
* | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-0/+73
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* refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)2011-08-011-0/+4
* Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
* Fix some local id issues in physics glueroot2011-07-151-12/+7
* Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-121-1/+23
* minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-081-1/+4
* Add localID to physical object creation functions.Mic Bowman2011-06-152-1/+21
* adding configurable j2kDecodeCache pathBlueWall2010-09-262-3/+4
* Revolution is on the roll again! :)Revolution2010-02-142-2/+16
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+12
* * Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)2009-12-051-2/+2
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-8/+21
* Move the calculation of time dilation from the scene to the physics engine. T...John Hurliman2009-10-271-0/+5
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-267-82/+85
* Changing Scene.ForEachClient to use the synchronous for loop instead of Paral...John Hurliman2009-10-251-0/+3
* Formatting cleanup.Jeff Ames2009-10-191-1/+1
* Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocat...Dan Lake2009-10-051-0/+2
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
* Formatting cleanup.Jeff Ames2009-10-012-2/+2
* * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing ...Teravus Ovares (Dan Olivares)2009-09-021-0/+5
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2009-08-261-0/+5
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| * Add copy constructor to PhysicsVector.Jeff Ames2009-08-261-0/+5