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path: root/OpenSim/Region/Physics/Manager/PhysicsVector.cs (follow)
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* * Added a routine to check if a PhysicsVector and Quaternion is finiteTeravus Ovares2009-04-071-0/+14
| | | | | | * Now validating input to the Physics scene and warning when something is awry. * This should help nail down that Non Finite Avatar Position Detected issue.
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-1/+1
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Tuned the llMove2Target PID controller to be more reasonable and not ↵Teravus Ovares2008-04-241-0/+9
| | | | overshoot the target.
* * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)Teravus Ovares2008-04-231-1/+1
| | | | | | | | * Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results. * Three axis works well enough to play with it anyway. More work is needed here. * Fixed an incorrectly named method in ODE.NET
* Formatting cleanup.Jeff Ames2008-03-181-27/+27
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* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-1/+56
| | | | | | | | | | | ** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that inter-penetrate instead of just not attaching a joint ** Reduced prim spin a 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter ** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets. ** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method. ** Upped the Inter-penetration depth to 0.25 instead of .08.
* * Optimized usingslbsa712007-12-271-8/+7
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* prim cuts in ODEdan miller2007-11-051-0/+50
| | | | | | | | Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
* * Optimized usingslbsa712007-10-301-3/+2
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.
* changed to native line ending encodingSean Dague2007-07-161-55/+55
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-4/+0
| | | | | * added some licensing info
* Applied Darok's PhysicsVector ToString patchMW2007-07-021-0/+5
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* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+54
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.