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path: root/OpenSim/Region/Physics/Manager/PhysicsScene.cs (follow)
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* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+7
| | | | | | | | Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
* starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee2007-08-181-2/+3
| | | | need for collisions. not hooked in yet.
* changed to native line ending encodingSean Dague2007-07-161-110/+110
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-7/+4
| | | | | * added some licensing info
* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-021-37/+37
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+113
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.