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path: root/OpenSim/Region/Physics/Manager/PhysicsActor.cs (follow)
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* Merge branch 'master' into careminsterMelanie2013-02-081-1/+1
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| * Add some more code from Avination. This changes physics actor stuff aroundMelanie2013-02-071-3/+7
| * Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-071-5/+0
| * Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-071-0/+5
* | Merge branch 'avination' into careminsterMelanie2012-12-181-0/+17
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| * | *TESTP unscripted sit: missing filesUbitUmarov2012-12-171-0/+1
| * | missing fileUbitUmarov2012-12-111-0/+9
| * | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-071-0/+5
| * | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-051-0/+2
* | | Merge branch 'master' into careminsterMelanie2012-12-161-5/+8
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| * Return the last set targetVelocity rather than the current velocity as the de...Robert Adams2012-12-131-5/+8
* | Merge branch 'master' into careminsterMelanie2012-11-011-0/+6
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| * Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-0/+6
| * Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
* | bug fix + make costs visible for testingUbitUmarov2012-10-071-0/+17
* | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-151-95/+48
* | Let OOB information usable outside ubitodeUbitUmarov2012-05-271-1/+28
* | add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-191-0/+2
* | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-161-0/+6
* | Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2012-03-211-0/+7
* | more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov2012-03-111-1/+1
* | initial steps to support physical phantomsUbitUmarov2012-03-111-0/+2
* | update ubitOdeUbitUmarov2012-03-051-1/+3
* | update UbitOdeUbitUmarov2012-03-041-2/+3
* | changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2012-02-181-2/+3
* | Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov2012-02-171-0/+6
* | changes in physics manager, needed for UbitODEUbitUmarov2012-02-081-0/+19
* | Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
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* Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)2011-11-211-0/+9
* Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)2011-11-211-1/+3
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-161-6/+10
* Fix a bug I introduced yesterday in ODE physics where prim scripts would only...Justin Clark-Casey (justincc)2011-10-271-0/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-24/+6
* Get rid of the pointless null checks on collision listeners. Add warning abo...Justin Clark-Casey (justincc)2011-10-251-0/+6
* When sending object collision updates, don't null out and recreate the Collis...Justin Clark-Casey (justincc)2011-10-251-0/+5
* For ScenePresence collision events, instead of creating a new CollisionEvents...Justin Clark-Casey (justincc)2011-10-251-0/+8
* More method doc and formatting changes. Makes DestroyOdeStructures() privateJustin Clark-Casey (justincc)2011-10-131-2/+23
* Add localID to physical object creation functions.Mic Bowman2011-06-151-1/+6
* Revolution is on the roll again! :)Revolution2010-02-141-0/+6
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+12
* * Log progress messages when loading OAR files with a lot of assetsJohn Hurliman2009-10-291-8/+21
* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-43/+43
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* * Allow passing of material type to physics engineTeravus Ovares2009-04-201-0/+10
* Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:Charles Krinke2009-03-061-1/+25
* Reverts patch from tuco/mikkopa/sempuki mantis #3072Teravus Ovares2009-02-081-3/+0
* Change access levels from private to protected to facilitateMike Mazur2009-02-031-0/+3
* * More NINJA Joint physics fixes from nlin.Teravus Ovares2008-12-281-2/+2
* * Fixes mantis #2922Teravus Ovares2008-12-271-2/+2