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path: root/OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2012-03-211-32/+12
* initial steps to support physical phantomsUbitUmarov2012-03-111-6/+27
* let chode and ubitode find ode.dll on windowsUbitUmarov2012-03-091-0/+3
* Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-031-5/+3
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| * This still causes terrain artefactsMelanie2012-03-021-3/+3
| * This still causes terrain artefactsMelanie2012-03-021-3/+1
* | chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...UbitUmarov2012-02-291-4/+4
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* Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2012-02-271-2/+7
* added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-261-1/+10
* fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov2012-02-231-1/+3
* fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
* Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie2012-02-211-4/+4
* minor fix to chODE terrain heighmap scaleUbitUmarov2012-02-191-4/+4
* Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov2012-02-171-0/+28
* Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2012-02-151-10/+10
* Fox some local id issues in physics glueMelanie2011-07-151-10/+4
* Revert "Add localid support to ch0de properly"Melanie2011-07-151-4/+10
* Add localid support to ch0de properlyTom2011-07-151-10/+4
* Implement llGodLikeRezObject and llGetUsedMemoryMelanie2011-05-221-1/+2
* Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...Kitto Flora2011-01-041-137/+83
* Fix av/prim eject problem.Kitto Flora2010-12-291-45/+60
* Update materials parameters.Kitto Flora2010-12-201-92/+108
* Fix border fence for physicals. Fix llRotLookAt() for Vehicles.Kitto Flora2010-12-111-2/+2
* Falling animation fix, comment out instrumentation.Kitto Flora2010-09-061-4/+14
* Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes oc...Kitto Flora2010-07-131-0/+6
* ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added 'fence...kitto2010-04-041-66/+45
* ChODE Object Linear Motion updateKitto Flora2010-01-211-1/+1
* Vehicle Linear parameter adjustmentsKitto Flora2009-12-311-26/+35
* Include ChOdePluginKitto Flora2009-12-221-0/+3865