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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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ChOdePlugin
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OdePlugin.cs
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Author
Age
Files
Lines
*
More 'everything is a module' merging.
Robert Adams
2015-09-08
1
-3887
/
+0
*
remove a forgotten 1000.9 factor on physics fps
UbitUmarov
2015-09-04
1
-1
/
+1
*
normalise physics plugins to return fps as (simulated time / requested simula...
UbitUmarov
2015-09-04
1
-6
/
+1
*
seems to compile ( tests comented out)
UbitUmarov
2015-09-02
1
-0
/
+5
*
shapetype support on chOde so it can also request a simple convex hull 'mesh'
UbitUmarov
2012-03-21
1
-32
/
+12
*
initial steps to support physical phantoms
UbitUmarov
2012-03-11
1
-6
/
+27
*
let chode and ubitode find ode.dll on windows
UbitUmarov
2012-03-09
1
-0
/
+3
*
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-03-03
1
-5
/
+3
|
\
|
*
This still causes terrain artefacts
Melanie
2012-03-02
1
-3
/
+3
|
*
This still causes terrain artefacts
Melanie
2012-03-02
1
-3
/
+1
*
|
chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...
UbitUmarov
2012-02-29
1
-4
/
+4
|
/
*
Let inworld meshs colide as such and not as basic prim all the time. Removed...
UbitUmarov
2012-02-27
1
-2
/
+7
*
added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...
UbitUmarov
2012-02-26
1
-1
/
+10
*
fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...
UbitUmarov
2012-02-23
1
-1
/
+3
*
fix my bug on ChODE terrain heightmap build
UbitUmarov
2012-02-23
1
-3
/
+3
*
Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
Melanie
2012-02-21
1
-4
/
+4
*
minor fix to chODE terrain heighmap scale
UbitUmarov
2012-02-19
1
-4
/
+4
*
Added simple binary serializer/deserializer to chODE. 100% untested and most ...
UbitUmarov
2012-02-17
1
-0
/
+28
*
Now if chode prim.cs detects out of bounds it requests a update and blocks mo...
UbitUmarov
2012-02-15
1
-10
/
+10
*
Fox some local id issues in physics glue
Melanie
2011-07-15
1
-10
/
+4
*
Revert "Add localid support to ch0de properly"
Melanie
2011-07-15
1
-4
/
+10
*
Add localid support to ch0de properly
Tom
2011-07-15
1
-10
/
+4
*
Implement llGodLikeRezObject and llGetUsedMemory
Melanie
2011-05-22
1
-1
/
+2
*
Revise Materials properties; Fix Double-Click Autopilot; Allow non-script sit...
Kitto Flora
2011-01-04
1
-137
/
+83
*
Fix av/prim eject problem.
Kitto Flora
2010-12-29
1
-45
/
+60
*
Update materials parameters.
Kitto Flora
2010-12-20
1
-92
/
+108
*
Fix border fence for physicals. Fix llRotLookAt() for Vehicles.
Kitto Flora
2010-12-11
1
-2
/
+2
*
Falling animation fix, comment out instrumentation.
Kitto Flora
2010-09-06
1
-4
/
+14
*
Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes oc...
Kitto Flora
2010-07-13
1
-0
/
+6
*
ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added 'fence...
kitto
2010-04-04
1
-66
/
+45
*
ChODE Object Linear Motion update
Kitto Flora
2010-01-21
1
-1
/
+1
*
Vehicle Linear parameter adjustments
Kitto Flora
2009-12-31
1
-26
/
+35
*
Include ChOdePlugin
Kitto Flora
2009-12-22
1
-0
/
+3865