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path: root/OpenSim/Region/Physics/ChOdePlugin/ODECharacter.cs (follow)
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* More 'everything is a module' merging.Robert Adams2015-09-081-1467/+0
* seems to compile ( tests comented out)UbitUmarov2015-09-021-1/+1
* chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...UbitUmarov2012-04-161-1/+10
* chODE bug fixUbitUmarov2012-04-161-7/+9
* Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2012-04-141-1/+19
* Add setter for Acceleration on physics objects.Melanie2011-12-241-0/+1
* Merge branch 'master' into bigmergeMelanie2011-10-261-1/+1
* Comment a very spammy debug message that was being output directly to console.Melanie2011-01-281-1/+1
* Fix spurious Av move when clothing item worn or removed.Kitto Flora2010-12-031-1/+1
* Experimental locking of taint processingMelanie2010-09-251-76/+80
* Falling animation fix, comment out instrumentation.Kitto Flora2010-09-061-6/+15
* Fixes to JUMP system.Kitto Flora2010-09-021-2/+5
* Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes oc...Kitto Flora2010-07-131-19/+71
* Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora2010-05-071-9/+21
* Fix Av jump motion S/WKitto Flora2010-04-291-2/+2
* Resolved mergeKitto Flora2010-03-121-7/+1
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| * Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-061-0/+4
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* Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associat...Kitto Flora2010-01-211-0/+10
* Include ChOdePluginKitto Flora2009-12-221-0/+1353