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path: root/OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs (follow)
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* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-031-51/+24
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-41/+25
* Partialy fixed a bug with collisions in BulletXPlugin.darok2007-11-011-37/+19
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-011-289/+312
* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ...Charles Krinke2007-10-311-1/+13
* * Optimized usingslbsa712007-10-301-257/+332
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* applied Darok"s BulletXPlugin changes 003.patchdan miller2007-10-071-99/+365
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-4/+10
* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project in...MW2007-09-111-90/+485
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
* Part 2 of Darok's BulletX patches.MW2007-09-041-135/+115
* Part 1 of Darok's BulletX patches.MW2007-09-041-16/+39
* changed to native line ending encodingSean Dague2007-07-161-534/+534
* Part two of Darok's Bullet physics plugin: added the actual plugin, although ...MW2007-07-131-0/+534