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* BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-223-15/+11
* BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-212-17/+17
* BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-212-3/+9
* BulletSim: set buoyancy in only one placeRobert Adams2012-03-211-5/+3
* BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-212-7/+16
* BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
* Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+3
* Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2012-01-252-6/+31
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-202-2/+4
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-252-2/+2
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-292-15/+23
* BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-263-129/+228
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-184-28/+256
* BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman2011-08-051-3/+5
* BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-054-213/+316
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
* BulletSim initial checkinRobert Adams2011-06-206-0/+3376