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My fork of OpenSim for IG and MG, called SledjChisl.
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BulletSPlugin
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Author
Age
Files
Lines
*
BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
2013-05-14
1
-2
/
+7
*
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2013-05-14
2
-4
/
+32
*
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
2013-05-11
1
-2
/
+6
*
vh: Remove BulletXNA from sources.
Robert Adams
2013-05-09
2
-2320
/
+2
*
vh: add BulletSPlugin/Tests/*
Robert Adams
2013-05-08
3
-0
/
+301
*
vh: update BulletSim (OpenSim/Region/Physics/BulletSPlugin
Robert Adams
2013-05-08
36
-3303
/
+7213
*
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
2013-01-01
4
-7
/
+11
*
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2013-01-01
2
-6
/
+8
*
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
7
-315
/
+623
*
BulletSim: fix line endings.
Robert Adams
2013-01-01
2
-52
/
+52
*
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
6
-278
/
+1806
*
BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2012-12-31
2
-2
/
+4
*
BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2012-12-31
2
-61
/
+0
*
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
2012-12-31
4
-42
/
+20
*
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
8
-189
/
+310
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
15
-201
/
+372
*
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
7
-25
/
+58
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
15
-1248
/
+1454
*
BulletSim: add the implementation files for the two versions of Bullet:
Robert Adams
2012-12-31
2
-0
/
+1146
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
11
-839
/
+234
*
BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
5
-15
/
+29
*
BulletSim: remove check for small motor movement because, while it
Robert Adams
2012-12-29
2
-3
/
+6
*
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
2012-12-29
1
-5
/
+9
*
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
4
-46
/
+81
*
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2012-12-28
2
-3
/
+9
*
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
2012-12-28
1
-51
/
+55
*
BulletSim: correct collision mask definition for linkset children.
Robert Adams
2012-12-27
4
-35
/
+18
*
BulletSim: fix physical object not interacting with static objects.
Robert Adams
2012-12-27
1
-9
/
+24
*
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
4
-5
/
+21
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
4
-39
/
+55
*
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
4
-15
/
+44
*
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
2012-12-27
1
-7
/
+7
*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
4
-11
/
+15
*
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
2012-12-27
1
-8
/
+17
*
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
3
-1
/
+19
*
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
3
-5
/
+13
*
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
2012-12-25
1
-3
/
+2
*
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
9
-13
/
+412
*
BulletSim: Default avatar density changed to 3.5 which is WAY closer
Robert Adams
2012-12-24
2
-9
/
+9
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
7
-54
/
+83
*
BulletSim: modify avatar motor code to make falling movement better. Clean up...
Robert Adams
2012-12-22
3
-35
/
+45
*
BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...
Robert Adams
2012-12-22
1
-82
/
+30
*
BulletSim: add Enabled parameter and operation to motors.
Robert Adams
2012-12-22
1
-2
/
+16
*
BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...
Robert Adams
2012-12-21
2
-101
/
+20
*
BulletSim: remove the movement decay while flying. Made flying slow down over...
Robert Adams
2012-12-21
1
-6
/
+0
*
BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...
Robert Adams
2012-12-21
2
-4
/
+29
*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
3
-66
/
+104
*
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
2012-12-21
4
-572
/
+598
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
13
-606
/
+681
*
BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
2012-12-21
1
-1
/
+2
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