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path: root/OpenSim/Region/Physics/BulletSPlugin/Tests (follow)
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* BulletSim: make computation of hole cut in hull tester explicitRobert Adams2015-01-071-1/+1
* BulletSim: comment out the reference to BSShapeHull in BulletSim testsRobert Adams2015-01-041-2/+2
* BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.Robert Adams2015-01-041-2/+4
* BulletSim: remove compile reference error trying to figure out why mono compi...Robert Adams2014-12-311-2/+2
* BulletSim: add the beginnings of hull creation unit testing.Robert Adams2014-12-312-7/+216
* Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2013-07-231-1/+1
* Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-221-1/+1
* BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-221-1/+1
* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-081-1/+3
* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-301-14/+18
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-6/+6
* BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-292-14/+45
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-282-56/+127
* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-281-81/+87
* BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-273-0/+193