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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt (follow)
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* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-2/+13
| | | | | | | Properly return root mass as mass of just the root prim rather than the mass of the linkset. SOG has the logic to add the masses together to get the linkset mass. Update TODO list.
* BulletSim: modify avatar motor code to make falling movement better. Clean ↵Robert Adams2012-12-221-0/+3
| | | | up some usages. Disable motor when done.
* BulletSim: begin movement of parameters from pinned memory block to ↵Robert Adams2012-12-211-7/+9
| | | | variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list.
* BulletSim: angularMotorUp working again (seems a little slow as it takes ↵Robert Adams2012-12-201-11/+22
| | | | longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list.
* BulletSim: comments and TODO list updateRobert Adams2012-12-181-1/+2
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* BulletSim: fix vehicles going underground when unsat. Problem was that, when ↵Robert Adams2012-12-171-1/+1
| | | | doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.
* BulletSim: add even more to the TODO list.Robert Adams2012-12-161-4/+27
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* BulletSim: rip out old code for linkset child position fetching. BulletSim ↵Robert Adams2012-12-161-0/+3
| | | | doesn't need to do that bookkeeping because SOG/SOP already does it.
* BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2012-12-131-2/+5
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* BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
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* BulletSim: protect prim property setting to remove crash from taints setting ↵Robert Adams2012-12-111-2/+7
| | | | properties after the destroy object taint has happened.
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-111-2/+5
| | | | | | | | | dumping of physical vehicle parameters (out of Bullet) on each simulation step and to optionally scale vehicle angular velocity by the time step. The latter looks to be part of a difference between angular parameters for ODE and BulletSim. SL docs say angular velocity is measured in radians/timeScale. Not sure if this is different than what ODE does.
* BulletSim: update comments and add more to TODO list.Robert Adams2012-12-081-1/+7
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* BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
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* BulletSim: rework angular corrections to remove any hybrid code and compute ↵Robert Adams2012-12-031-0/+1
| | | | absolute collections.
* BulletSim: add stubs for generalization of preStep actions. Will eventually ↵Robert Adams2012-12-031-1/+5
| | | | replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux.
* BulletSim: begin tracking a TODO list. There just are so many things to ↵Robert Adams2012-12-031-0/+112
remember to do.