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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimTODO.txt (follow)
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* BulletSim: modify avatar motor code to make falling movement better. Clean ↵Robert Adams2012-12-221-0/+3
| | | | up some usages. Disable motor when done.
* BulletSim: begin movement of parameters from pinned memory block to ↵Robert Adams2012-12-211-7/+9
| | | | variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list.
* BulletSim: angularMotorUp working again (seems a little slow as it takes ↵Robert Adams2012-12-201-11/+22
| | | | longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list.
* BulletSim: comments and TODO list updateRobert Adams2012-12-181-1/+2
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* BulletSim: fix vehicles going underground when unsat. Problem was that, when ↵Robert Adams2012-12-171-1/+1
| | | | doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.
* BulletSim: add even more to the TODO list.Robert Adams2012-12-161-4/+27
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* BulletSim: rip out old code for linkset child position fetching. BulletSim ↵Robert Adams2012-12-161-0/+3
| | | | doesn't need to do that bookkeeping because SOG/SOP already does it.
* BulletSim: Add more to the TODO list. Clean up and improve some comments.Robert Adams2012-12-131-2/+5
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* BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
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* BulletSim: protect prim property setting to remove crash from taints setting ↵Robert Adams2012-12-111-2/+7
| | | | properties after the destroy object taint has happened.
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-111-2/+5
| | | | | | | | | dumping of physical vehicle parameters (out of Bullet) on each simulation step and to optionally scale vehicle angular velocity by the time step. The latter looks to be part of a difference between angular parameters for ODE and BulletSim. SL docs say angular velocity is measured in radians/timeScale. Not sure if this is different than what ODE does.
* BulletSim: update comments and add more to TODO list.Robert Adams2012-12-081-1/+7
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* BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
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* BulletSim: rework angular corrections to remove any hybrid code and compute ↵Robert Adams2012-12-031-0/+1
| | | | absolute collections.
* BulletSim: add stubs for generalization of preStep actions. Will eventually ↵Robert Adams2012-12-031-1/+5
| | | | replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux.
* BulletSim: begin tracking a TODO list. There just are so many things to ↵Robert Adams2012-12-031-0/+112
remember to do.