Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: modify avatar motor code to make falling movement better. Clean ↵ | Robert Adams | 2012-12-22 | 1 | -0/+3 |
| | | | | up some usages. Disable motor when done. | ||||
* | BulletSim: begin movement of parameters from pinned memory block to ↵ | Robert Adams | 2012-12-21 | 1 | -7/+9 |
| | | | | variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list. | ||||
* | BulletSim: angularMotorUp working again (seems a little slow as it takes ↵ | Robert Adams | 2012-12-20 | 1 | -11/+22 |
| | | | | longer than timescale to correct, but getting better). Disabled angularDeflection (need to resolve interactions between angular corrections). Update TODO list. | ||||
* | BulletSim: comments and TODO list update | Robert Adams | 2012-12-18 | 1 | -1/+2 |
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* | BulletSim: fix vehicles going underground when unsat. Problem was that, when ↵ | Robert Adams | 2012-12-17 | 1 | -1/+1 |
| | | | | doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. | ||||
* | BulletSim: add even more to the TODO list. | Robert Adams | 2012-12-16 | 1 | -4/+27 |
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* | BulletSim: rip out old code for linkset child position fetching. BulletSim ↵ | Robert Adams | 2012-12-16 | 1 | -0/+3 |
| | | | | doesn't need to do that bookkeeping because SOG/SOP already does it. | ||||
* | BulletSim: Add more to the TODO list. Clean up and improve some comments. | Robert Adams | 2012-12-13 | 1 | -2/+5 |
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* | BulletSim: updates and rearrangement of the TODO list. | Robert Adams | 2012-12-12 | 1 | -14/+33 |
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* | BulletSim: protect prim property setting to remove crash from taints setting ↵ | Robert Adams | 2012-12-11 | 1 | -2/+7 |
| | | | | properties after the destroy object taint has happened. | ||||
* | BulletSim: add ini file and command line parameters to control | Robert Adams | 2012-12-11 | 1 | -2/+5 |
| | | | | | | | | | dumping of physical vehicle parameters (out of Bullet) on each simulation step and to optionally scale vehicle angular velocity by the time step. The latter looks to be part of a difference between angular parameters for ODE and BulletSim. SL docs say angular velocity is measured in radians/timeScale. Not sure if this is different than what ODE does. | ||||
* | BulletSim: update comments and add more to TODO list. | Robert Adams | 2012-12-08 | 1 | -1/+7 |
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* | BulletSim: update and add to the TODO list. | Robert Adams | 2012-12-06 | 1 | -31/+56 |
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* | BulletSim: rework angular corrections to remove any hybrid code and compute ↵ | Robert Adams | 2012-12-03 | 1 | -0/+1 |
| | | | | absolute collections. | ||||
* | BulletSim: add stubs for generalization of preStep actions. Will eventually ↵ | Robert Adams | 2012-12-03 | 1 | -1/+5 |
| | | | | replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux. | ||||
* | BulletSim: begin tracking a TODO list. There just are so many things to ↵ | Robert Adams | 2012-12-03 | 1 | -0/+112 |
remember to do. |