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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs (follow)
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* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-6/+55
* BulletSim: add new interface for mesh, hull and terrain creation that will mo...Robert Adams2012-08-311-7/+20
* BulletSim: add hinge constraint.Robert Adams2012-08-151-0/+27
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-2/+7
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-091-17/+20
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-0/+1
* BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-031-13/+14
* BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-031-0/+3
* BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2012-07-311-5/+5
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-311-8/+37
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-261-1/+1
* BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2012-07-251-2/+46
* BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-231-4/+128
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-201-0/+51
* BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams2012-03-231-0/+9
* BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-231-4/+6
* Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2012-01-251-0/+4
* BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-261-10/+21
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-4/+16
* BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-051-4/+40
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-3/+15
* BulletSim initial checkinRobert Adams2011-06-201-0/+186