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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Region
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Physics
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BulletSPlugin
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BSTerrainMesh.cs
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Author
Age
Files
Lines
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-2
/
+2
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-8
/
+8
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-5
/
+3
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-3
/
+3
*
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
1
-3
/
+2
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-3
/
+3
*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
1
-2
/
+2
*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
1
-1
/
+7
*
BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
2012-11-27
1
-6
/
+16
*
BulletSim: add parameter for terrain collision margin.
Robert Adams
2012-11-25
1
-4
/
+0
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-1
/
+1
*
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
1
-37
/
+9
*
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
1
-284
/
+284
*
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
1
-9
/
+220
*
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
1
-0
/
+73