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path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs (follow)
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* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-2/+2
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-8/+8
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-5/+3
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-3/+3
* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-131-3/+2
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-3/+3
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-2/+2
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-1/+7
* BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
* BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-251-4/+0
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-1/+1
* BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-211-37/+9
* BulletSim: fix line endings to be all Linux style (windows style keeps creepi...Robert Adams2012-11-211-284/+284
* BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-211-9/+220
* BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-211-0/+73