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path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs (follow)
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* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-1/+1
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-8/+5
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-4/+4
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-5/+5
* BulletSim: refactor to combine common terrain height testing code. Add functi...Robert Adams2012-12-161-38/+48
* BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams2012-12-161-1/+9
* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-131-2/+2
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-2/+2
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-031-2/+2
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-2/+31
* BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-251-49/+44
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-1/+1
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+1
* BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...Robert Adams2012-11-211-39/+35
* BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-211-5/+40
* BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-211-8/+18
* BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams2012-11-211-179/+78
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-2/+2
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-17/+4
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-1/+1
* BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-231-2/+2
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-221-3/+1
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-0/+1
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-1/+2
* BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2012-10-111-9/+6
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-6/+8
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-16/+16
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-1/+2
* BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-271-10/+10
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-2/+10
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-23/+23
* BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-271-2/+5
* BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-271-33/+34
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-22/+38
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-071-2/+2
* BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-071-2/+2
* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-311-132/+224
* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-311-37/+102
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-0/+307