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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSTerrainManager.cs
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2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-1
/
+1
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
1
-8
/
+5
2012-12-31
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
1
-4
/
+4
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-5
/
+5
2012-12-16
BulletSim: refactor to combine common terrain height testing code. Add functi...
Robert Adams
1
-38
/
+48
2012-12-16
BulletSim: remove some errors on shutdown by moving terrain destruction until...
Robert Adams
1
-1
/
+9
2012-12-13
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
1
-2
/
+2
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
1
-2
/
+2
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
1
-2
/
+2
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
1
-2
/
+31
2012-11-25
BulletSim: add parameter for terrain collision margin.
Robert Adams
1
-49
/
+44
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-1
/
+1
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
1
-1
/
+1
2012-11-21
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
1
-39
/
+35
2012-11-21
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
1
-5
/
+40
2012-11-21
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
1
-8
/
+18
2012-11-21
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
1
-179
/
+78
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
1
-2
/
+2
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
1
-17
/
+4
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
1
-1
/
+1
2012-10-23
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
1
-2
/
+2
2012-10-22
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
1
-3
/
+1
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
1
-0
/
+1
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
1
-1
/
+2
2012-10-11
BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
1
-9
/
+6
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
1
-6
/
+8
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
1
-16
/
+16
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
1
-1
/
+2
2012-09-27
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
1
-10
/
+10
2012-09-27
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
1
-2
/
+10
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
1
-23
/
+23
2012-09-27
BulletSim: add class and infrastructure for shape and object
Robert Adams
1
-2
/
+5
2012-09-27
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
1
-33
/
+34
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-22
/
+38
2012-09-07
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
1
-2
/
+2
2012-09-07
BulletSim: Add some comments (gasp) and log messages.
Robert Adams
1
-2
/
+2
2012-08-31
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
1
-132
/
+224
2012-08-31
BulletSim: clean up some variable naming for consistancy.
Robert Adams
1
-37
/
+102
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
1
-0
/
+307