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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs (follow)
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* BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-141-2/+7
* BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-111-2/+6
* vh: update BulletSim (OpenSim/Region/Physics/BulletSPluginRobert Adams2013-05-081-89/+932
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-3/+3
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-311-1/+7
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-1/+6
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-291-0/+13
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-8/+8
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-211-3/+3
* BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-211-3/+3
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-8/+8
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-213/+208
* BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams2012-11-071-0/+213