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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs (follow)
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* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-15/+36
* BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
* BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams2012-10-111-1/+1
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-15/+16
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-1/+1
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-14/+31
* BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams2012-10-021-4/+6
* BulletSim: remove warnings for unused variables.Robert Adams2012-10-021-1/+1
* BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-281-7/+7
* BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams2012-09-271-11/+14
* BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-271-24/+41
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-21/+21
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-6/+4
* BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-271-5/+11
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-143/+153
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-95/+249
* BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-271-70/+547
* BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-271-0/+70