Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | BulletSim: set linkset type to be prim specific rather than a simulator | Robert Adams | 2013-06-30 | 1 | -1/+4 |
* | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 2013-05-03 | 1 | -0/+4 |
* | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 2013-04-29 | 1 | -4/+4 |
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 1 | -6/+3 |
* | BulletSim: moving comments around. No functional change. | Robert Adams | 2013-04-08 | 1 | -0/+9 |
* | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 1 | -1/+2 |
* | BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula... | Robert Adams | 2013-02-12 | 1 | -1/+3 |
* | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 1 | -1/+1 |
* | BulletSim: reclass BSPrim into layers so linkset and physical world displacem... | Robert Adams | 2013-02-08 | 1 | -0/+179 |