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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
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* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-011-2/+2
* BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-291-11/+4
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-3/+4
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-261-44/+6
* BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-251-5/+4
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-1/+1
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-1/+3
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-1/+1
* BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams2012-11-211-32/+29
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-1/+1
* BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-061-16/+45
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-0/+3
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-36/+16
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-031-2/+12
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-25/+5
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-64/+64
* BulletSim: vehicle tweeking.Robert Adams2012-11-031-8/+37
* BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams2012-11-031-1/+1
* BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-031-13/+26
* BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams2012-11-031-12/+62
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-1/+3
* BulletSim: remove chatty debug message.Robert Adams2012-10-221-1/+1
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-221-4/+5
* BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2012-10-221-0/+1
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-5/+5
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-191-48/+48
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-7/+7
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-8/+8
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-22/+44
* BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2012-10-111-2/+2
* BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams2012-10-111-2/+10
* BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-111-4/+6
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-4/+29
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-3/+6
* BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams2012-10-021-5/+34
* BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-021-5/+72
* BulletSim: remove warnings for unused variables.Robert Adams2012-10-021-12/+5
* BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-281-9/+9
* BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams2012-09-271-2/+1
* BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-271-3/+11
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-106/+106
* BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams2012-09-271-374/+0
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-5/+17
* BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-271-32/+30
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-6/+22
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-59/+100
* BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams2012-09-271-1/+9
* BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-271-43/+78
* BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-271-6/+41
* BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-271-27/+13