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My fork of OpenSim for IG and MG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPrim.cs
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Author
Age
Files
Lines
*
BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...
Robert Adams
2012-09-15
1
-1
/
+3
*
BulletSim: remove timeStep parameter from calls for vehicle parameter setting...
Robert Adams
2012-09-15
1
-3
/
+3
*
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
2012-09-15
1
-6
/
+22
*
BulletSim: Add calls to linkset class when object going static or dynamic.
Robert Adams
2012-09-15
1
-6
/
+14
*
BulletSim: Way too many changes in one commit.
Robert Adams
2012-09-15
1
-78
/
+118
*
BulletSim: Add Bullet body and shape to BSPhysObject and rename
Robert Adams
2012-09-07
1
-19
/
+77
*
BulletSim: Add some comments (gasp) and log messages.
Robert Adams
2012-09-07
1
-0
/
+5
*
BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...
Robert Adams
2012-09-07
1
-2
/
+2
*
BulletSim: Modify collision flag calls to return the current flags.
Robert Adams
2012-09-07
1
-4
/
+5
*
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
2012-08-31
1
-1
/
+1
*
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
2012-08-31
1
-48
/
+36
*
BulletSim: Properly regenerate hulls when objects made physical.
Robert Adams
2012-08-17
1
-9
/
+25
*
BulletSim: restore most of the Detail logging statements. Will have
Robert Adams
2012-08-17
1
-22
/
+24
*
BulletSim: add parameters and functionality to specify the mesh
Robert Adams
2012-08-17
1
-6
/
+8
*
BulletSim: comments and parameter changes in dynamics engine.
Robert Adams
2012-08-17
1
-3
/
+3
*
BulletSim: make it so objects in a linkset do not generate collisions with ea...
Robert Adams
2012-08-15
1
-0
/
+10
*
BulletSim: clean up detail logging by adding many more debug log statements a...
Robert Adams
2012-08-15
1
-29
/
+31
*
BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...
Robert Adams
2012-08-15
1
-15
/
+15
*
BulletSim: many, many detailed logging messages for physical linkset
Robert Adams
2012-08-10
1
-27
/
+31
*
BulletSim: Add module names to DetailLog output. Fix some problems with links...
Robert Adams
2012-08-10
1
-31
/
+38
*
BulletSim: add an identifier to the TaintObject call so exceptions that happe...
Robert Adams
2012-08-09
1
-27
/
+22
*
BulletSim: separate out the constraints by type. The linksets use
Robert Adams
2012-08-09
1
-7
/
+8
*
BulletSim: add avatar code to keep avatars from ending up trapped under the t...
Robert Adams
2012-08-08
1
-3
/
+1
*
BulletSim: Added avatar capsule scaling for size of avatar.
Robert Adams
2012-08-07
1
-4
/
+4
*
BulletSim: pass collision subscription information to the C++ code so collisi...
Robert Adams
2012-08-03
1
-2
/
+14
*
BulletSim: Add AddObjectForce to BulletSim API.
Robert Adams
2012-08-03
1
-17
/
+12
*
BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...
Robert Adams
2012-08-02
1
-1
/
+3
*
BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...
Robert Adams
2012-07-31
1
-4
/
+2
*
BulletSim: change boolean parameters in the shape data from int's to float's ...
Robert Adams
2012-07-31
1
-2
/
+6
*
BulletSim: add parameters and API calls for setting ERP and CFM.
Robert Adams
2012-07-31
1
-12
/
+26
*
BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
Robert Adams
2012-07-26
1
-1
/
+1
*
BulletSim: refactor all the linkset logic out of the prim class
Robert Adams
2012-07-26
1
-232
/
+95
*
BulletSim: add parameters for setting linkset constraint factors
Robert Adams
2012-07-25
1
-15
/
+9
*
BulletSim: small change to use the pointer to the bullet object for zeroing f...
Robert Adams
2012-07-25
1
-6
/
+5
*
BulletSim: Move constraint tracking from C++ code to C# code
Robert Adams
2012-07-25
1
-16
/
+37
*
BulletSim: change how prim mass is saved so it is always calculated but zero ...
Robert Adams
2012-07-23
1
-20
/
+23
*
BulletSim: small optimizations for link and unlink code
Robert Adams
2012-07-23
1
-12
/
+8
*
BulletSim: add all the new functions to BulletSimAPI.
Robert Adams
2012-07-23
1
-2
/
+11
*
BulletSim: improve linking to add each link individually rather than rebuildi...
Robert Adams
2012-07-23
1
-60
/
+76
*
BulletSim: more detail logging for vehicle and general physics debugging.
Robert Adams
2012-07-20
1
-32
/
+136
*
BulletSim: fix compile errors from last commit. Clean up passing of physics s...
Robert Adams
2012-07-20
1
-3
/
+3
*
BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
Robert Adams
2012-07-20
1
-0
/
+1
*
BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Robert Adams
2012-07-20
1
-64
/
+52
*
BulletSim: Add detailed and voluminous debug logging that is enabled
Robert Adams
2012-07-20
1
-21
/
+31
*
Clean up collision reporting code so they are properly passed to
Robert Adams
2012-07-06
1
-12
/
+17
*
BulletSim: make avatar animations update properly.
Robert Adams
2012-03-26
1
-5
/
+13
*
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
2012-03-23
1
-11
/
+6
*
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
2011-12-20
1
-1
/
+2
*
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2011-10-25
1
-1
/
+1
*
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
1
-7
/
+15
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