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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
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* BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...Robert Adams2012-09-151-1/+3
* BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams2012-09-151-3/+3
* BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-151-6/+22
* BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams2012-09-151-6/+14
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-78/+118
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-071-19/+77
* BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-071-0/+5
* BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams2012-09-071-2/+2
* BulletSim: Modify collision flag calls to return the current flags.Robert Adams2012-09-071-4/+5
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-1/+1
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-311-48/+36
* BulletSim: Properly regenerate hulls when objects made physical.Robert Adams2012-08-171-9/+25
* BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-171-22/+24
* BulletSim: add parameters and functionality to specify the meshRobert Adams2012-08-171-6/+8
* BulletSim: comments and parameter changes in dynamics engine.Robert Adams2012-08-171-3/+3
* BulletSim: make it so objects in a linkset do not generate collisions with ea...Robert Adams2012-08-151-0/+10
* BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-151-29/+31
* BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M...Robert Adams2012-08-151-15/+15
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-27/+31
* BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams2012-08-101-31/+38
* BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-091-27/+22
* BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-091-7/+8
* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-081-3/+1
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-4/+4
* BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-031-2/+14
* BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-031-17/+12
* BulletSim: Debugging log statements added. Reduced size of updata buffer tryi...Robert Adams2012-08-021-1/+3
* BulletSim: fix problem where resizing a primary shape (cube or sphere) would ...Robert Adams2012-07-311-4/+2
* BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams2012-07-311-2/+6
* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-311-12/+26
* BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2012-07-261-1/+1
* BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-261-232/+95
* BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-251-15/+9
* BulletSim: small change to use the pointer to the bullet object for zeroing f...Robert Adams2012-07-251-6/+5
* BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2012-07-251-16/+37
* BulletSim: change how prim mass is saved so it is always calculated but zero ...Robert Adams2012-07-231-20/+23
* BulletSim: small optimizations for link and unlink codeRobert Adams2012-07-231-12/+8
* BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-231-2/+11
* BulletSim: improve linking to add each link individually rather than rebuildi...Robert Adams2012-07-231-60/+76
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-201-32/+136
* BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams2012-07-201-3/+3
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-201-0/+1
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-201-64/+52
* BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2012-07-201-21/+31
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-12/+17
* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-5/+13
* BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-231-11/+6
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-291-7/+15