index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
/
BulletSPlugin
/
BSPrim.cs
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
1
-63
/
+49
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-15
/
+11
*
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
1
-3
/
+5
*
BulletSim: comments and TODO list update
Robert Adams
2012-12-18
1
-2
/
+7
*
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
1
-8
/
+21
*
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
1
-12
/
+17
*
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
1
-18
/
+11
*
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
1
-6
/
+2
*
BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
2012-12-11
1
-4
/
+4
*
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2012-12-11
1
-1
/
+2
*
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
2012-12-11
1
-17
/
+37
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-2
/
+4
*
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2012-12-09
1
-5
/
+7
*
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
1
-11
/
+19
*
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
2012-12-06
1
-3
/
+1
*
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
2012-12-06
1
-0
/
+3
*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
1
-5
/
+9
*
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
1
-2
/
+2
*
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
1
-11
/
+4
*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
1
-3
/
+4
*
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
1
-44
/
+6
*
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
1
-5
/
+4
*
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-1
/
+1
*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
1
-1
/
+3
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-1
/
+1
*
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
1
-32
/
+29
*
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
1
-1
/
+1
*
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
1
-16
/
+45
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
1
-0
/
+3
*
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-36
/
+16
*
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
1
-2
/
+12
*
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
1
-25
/
+5
*
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-64
/
+64
*
BulletSim: vehicle tweeking.
Robert Adams
2012-11-03
1
-8
/
+37
*
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
2012-11-03
1
-13
/
+26
*
BulletSim: Add activations after vehicle properties change. Problem was the v...
Robert Adams
2012-11-03
1
-12
/
+62
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
1
-1
/
+3
*
BulletSim: remove chatty debug message.
Robert Adams
2012-10-22
1
-1
/
+1
*
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
2012-10-22
1
-4
/
+5
*
BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...
Robert Adams
2012-10-22
1
-0
/
+1
*
BulletSim: remove trailing spaces to make git happy.
Robert Adams
2012-10-22
1
-5
/
+5
*
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
2012-10-19
1
-48
/
+48
*
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
1
-7
/
+7
*
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
2012-10-19
1
-8
/
+8
*
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
1
-22
/
+44
*
BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2012-10-11
1
-2
/
+2
*
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
2012-10-11
1
-2
/
+10
*
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
1
-4
/
+6
*
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
1
-4
/
+29
[next]