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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs (follow)
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* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-2/+2
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-311-0/+5
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-271-1/+36
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-1/+2
* BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-221-1/+1
* BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-211-0/+5
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-211-3/+53
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-161-3/+6
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-121-1/+1
* BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-1/+4
* BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-091-0/+10
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-2/+2
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-2/+2
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-1/+4
* BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams2012-11-061-4/+16
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-1/+3
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams2012-11-031-1/+3
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-0/+4
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-4/+4
* BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-031-0/+2
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-3/+3
* BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams2012-10-221-1/+1
* BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-191-0/+10
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-1/+3
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-9/+5
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-0/+12
* BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-111-0/+4
* BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-111-1/+2
* BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams2012-10-021-0/+4
* BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-271-1/+1
* BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-271-2/+6
* BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-271-5/+5
* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-2/+6
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-7/+9
* BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-271-12/+10
* BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-271-8/+21
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-7/+131
* BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-151-1/+1
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-1/+1
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-071-1/+5
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-58/+60
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-311-0/+58