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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs (follow)
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-620/+0
* Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams2015-08-241-10/+2
* BulletSim: delay adding a scene presence to the list of presencesRobert Adams2015-08-231-2/+10
* BulletSim: rearrange code and add different locking to eliminate chancesRobert Adams2015-08-091-15/+13
* BulletSim: rearrange code and add some tests to try and resolve theRobert Adams2015-08-061-5/+6
* BulletSim: Add axis locking enabled through the ExtendedPhysics module.Robert Adams2014-12-311-2/+11
* BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams2014-11-301-0/+9
* Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)2014-11-291-1/+1
* If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey2014-11-191-1/+6
* BulletSim: rearrange code for sensing whether shapes have beenRobert Adams2014-07-261-0/+5
* BulletSim: add some locking for collision lists to prevent collsionsRobert Adams2014-06-201-2/+7
* BulletSim: remove collision cache clearing logic for physical objects.Robert Adams2013-09-111-2/+5
* BulletSim: add ClearCollisionProxyCache function to API.Robert Adams2013-09-111-2/+10
* BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams2013-09-111-3/+3
* BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams2013-08-141-1/+5
* BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-141-0/+4
* BulletSim: add check in avatar stair step code to verify the collisionRobert Adams2013-08-121-0/+1
* BulletSim: make density display and return value consistant with howRobert Adams2013-07-301-1/+14
* Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-231-0/+11
* Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-221-11/+0
* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-221-0/+11
* BulletSim: fix small bug where everything looked like it was collidingRobert Adams2013-07-171-6/+7
* BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-071-2/+2
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-061-0/+3
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-301-0/+1
* BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-101-1/+1
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-061-3/+6
* Merge branch 'master' into bulletsim4Robert Adams2013-05-011-0/+3
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| * BulletSim: fix error messages created while an avatar has no initialRobert Adams2013-04-301-0/+3
* | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-301-1/+2
* | BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-4/+4
* | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-26/+26
* | BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-9/+2
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* BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-231-5/+17
* BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams2013-04-091-0/+6
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-17/+18
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-146/+80
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-1/+1
* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-311-0/+11
* BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-251-4/+8
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-6/+60
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-11/+20
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-3/+3
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-21/+0
* BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2013-02-071-1/+3
* BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-071-5/+12
* BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2013-02-061-0/+1
* BulletSim: clean up TargetVelocity implementation by using the default defn i...Robert Adams2013-01-311-12/+0
* BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-281-9/+24
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-0/+17