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path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (follow)
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* BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams2013-03-091-0/+5
* BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-011-6/+14
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-15/+28
* BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-171-348/+326
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-5/+12
* BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams2013-02-081-0/+6
* BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2013-02-081-1/+1
* Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-071-18/+16
* BulletSim: set removing zero width triangles in meshes to be enabled by defau...Robert Adams2013-02-061-1/+1
* BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-051-0/+6
* BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-051-6/+12
* BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams2013-02-051-54/+77
* BulletSim: enable angular vertical attraction.Robert Adams2013-01-281-1/+1
* BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-271-26/+10
* BulletSim: parameterize the value for gravity reduction for ground vehicles o...Robert Adams2013-01-271-3/+9
* BulletSim: parameterize several vehicle debugging values: physical linear and...Robert Adams2013-01-271-0/+45
* BulletSim: disable CCD (continuious collision detection) andRobert Adams2013-01-241-3/+3
* BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-231-5/+2
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-211-1/+1
* BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams2013-01-211-7/+3
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-1/+31
* BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams2013-01-151-3/+3
* BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-3/+3
* BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-111-0/+6
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-0/+18
* BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-041-0/+28
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-011-4/+4
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-5/+5
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-4/+4
* BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-281-0/+6
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-271-0/+5
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-271-0/+12
* BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2012-12-241-1/+1
* BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-211-558/+559
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-0/+558