| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: add OutOfBounds logic and some position sanity checking | Robert Adams | 2013-02-21 | 1 | -15/+28 |
* | BulletSim: rework parameter setting for different types of values | Robert Adams | 2013-02-17 | 1 | -348/+326 |
* | BulletSim: fix density since the simulator/viewer track density in a | Robert Adams | 2013-02-12 | 1 | -5/+12 |
* | BulletSim: add parameter to set global contact breaking threshold. Update DLL... | Robert Adams | 2013-02-08 | 1 | -0/+6 |
* | BulletSim: Change BSCharacter to use new base Density and Friction | Robert Adams | 2013-02-08 | 1 | -1/+1 |
* | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 1 | -18/+16 |
* | BulletSim: set removing zero width triangles in meshes to be enabled by defau... | Robert Adams | 2013-02-06 | 1 | -1/+1 |
* | BulletSim: make removing zero width triangles from meshes optional | Robert Adams | 2013-02-05 | 1 | -0/+6 |
* | BulletSim: remove degenerate triangles from meshes. This fixes the | Robert Adams | 2013-02-05 | 1 | -6/+12 |
* | BulletSim: rework some parameter setting implementation moving functionality ... | Robert Adams | 2013-02-05 | 1 | -54/+77 |
* | BulletSim: enable angular vertical attraction. | Robert Adams | 2013-01-28 | 1 | -1/+1 |
* | BulletSim: simplify the initialization of some of the parameters. | Robert Adams | 2013-01-27 | 1 | -26/+10 |
* | BulletSim: parameterize the value for gravity reduction for ground vehicles o... | Robert Adams | 2013-01-27 | 1 | -3/+9 |
* | BulletSim: parameterize several vehicle debugging values: physical linear and... | Robert Adams | 2013-01-27 | 1 | -0/+45 |
* | BulletSim: disable CCD (continuious collision detection) and | Robert Adams | 2013-01-24 | 1 | -3/+3 |
* | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 2013-01-23 | 1 | -5/+2 |
* | BulletSim: Tweeks to vehicle motion. | Robert Adams | 2013-01-21 | 1 | -1/+1 |
* | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 2013-01-21 | 1 | -7/+3 |
* | BulletSim: More aggressive as setting character velocity to zero | Robert Adams | 2013-01-20 | 1 | -1/+31 |
* | BulletSim: reduce maximum force a script can apply (like in llApplyImpulse) | Robert Adams | 2013-01-15 | 1 | -3/+3 |
* | BulletSim: by default, turn on continuious collision detection (CCD) | Robert Adams | 2013-01-15 | 1 | -3/+3 |
* | BulletSim: Redo linear function coding so they can better interact. New algor... | Robert Adams | 2013-01-11 | 1 | -0/+6 |
* | BulletSim: add function to push avatar up when hitting stairs. | Robert Adams | 2013-01-07 | 1 | -0/+18 |
* | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic | Robert Adams | 2013-01-04 | 1 | -0/+28 |
* | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 2013-01-01 | 1 | -4/+4 |
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 2012-12-31 | 1 | -5/+5 |
* | BulletSim: another round of conversion: dynamics world and collision object f... | Robert Adams | 2012-12-31 | 1 | -4/+4 |
* | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity | Robert Adams | 2012-12-28 | 1 | -0/+6 |
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 2012-12-27 | 1 | -0/+5 |
* | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 2012-12-27 | 1 | -0/+12 |
* | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 2012-12-24 | 1 | -1/+1 |
* | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix... | Robert Adams | 2012-12-21 | 1 | -558/+559 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 1 | -0/+558 |