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path: root/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs (follow)
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* BulletSim: adjust avatar step up parameters to better walk up smallRobert Adams2014-05-171-2/+2
* BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSimRobert Adams2014-04-281-0/+3
* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-121-1/+1
* BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams2014-04-101-1/+1
* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-021-3/+6
* BulletSim: the minimum vehicle velocity was set too low so moving slowRobert Adams2014-02-111-0/+6
* BulletSim: default physical terrain implementation to heightmap.Robert Adams2014-01-291-1/+1
* BulletSim: change collision flags for groundplane to not interact with static...Robert Adams2013-10-231-0/+5
* BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-201-0/+3
* BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams2013-09-111-1/+1
* BulletSim: adjust avatar capsule height calculation to be closer to defined S...Robert Adams2013-09-111-2/+2
* BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...Robert Adams2013-09-111-8/+8
* BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams2013-08-081-2/+2
* BulletSim: make density display and return value consistant with howRobert Adams2013-07-301-6/+7
* BulletSim: Turn on center-of-mass calculation by default.Robert Adams2013-07-231-3/+5
* BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2013-07-091-1/+7
* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-081-3/+12
* BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-061-0/+3
* BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
* BulletSim: rework velocity updating when not colliding and not flyingRobert Adams2013-06-201-0/+3
* BulletSim: default PhysicsTimeStep to same as the simulator'sRobert Adams2013-06-051-1/+1
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-011-0/+8
* BulletSim: default using mesh asset hulls to 'true'. This means that,Robert Adams2013-05-271-2/+2
* BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOsRobert Adams2013-05-261-1/+1
* BulletSim: add VehicleInertiaFactor to allow modifying inertia.Robert Adams2013-05-241-0/+3
* BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2013-05-221-1/+1
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-221-0/+3
* Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-211-3/+0
* BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-211-0/+3
* BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-211-0/+3
* BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams2013-05-131-0/+9
* BulletSim: use heightmap terrain when using BulletXNA.Robert Adams2013-05-131-1/+1
* BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-061-190/+93
* BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-021-0/+5
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-3/+3
* BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-231-2/+13
* BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-091-1/+52
* BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-281-1/+1
* BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams2013-03-251-5/+16
* BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2013-03-251-0/+33
* BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams2013-03-191-0/+5
* BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-191-0/+19
* BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2013-03-161-1/+6
* BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams2013-03-091-0/+5
* BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-011-6/+14
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-15/+28
* BulletSim: rework parameter setting for different types of valuesRobert Adams2013-02-171-348/+326
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-5/+12
* BulletSim: add parameter to set global contact breaking threshold. Update DLL...Robert Adams2013-02-081-0/+6
* BulletSim: Change BSCharacter to use new base Density and FrictionRobert Adams2013-02-081-1/+1