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path: root/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs (follow)
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* BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-061-7/+8
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-301-8/+7
* BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams2013-05-061-49/+14
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-6/+6
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-7/+19
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-201-9/+16
* BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
* BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-271-2/+2
* BulletSim: add Enabled parameter and operation to motors.Robert Adams2012-12-221-2/+16
* BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-211-4/+10
* BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
* BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
* BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams2012-12-201-51/+91
* BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams2012-12-181-6/+38
* BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-171-2/+2
* BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-111-1/+1
* BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-031-2/+15
* BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-031-3/+3
* BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-291-0/+8
* BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2012-11-291-1/+31
* BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
* BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
* BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-251-14/+32
* BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
* BulletSim: add classes for physics motors. Eventually these will replace the ...Robert Adams2012-11-071-0/+104