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path: root/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs (follow)
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* BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams2012-12-161-14/+10
* BulletSim: fix problem with continuious rebuilding of physical linksets. This...Robert Adams2012-12-131-75/+80
* BulletSim: remove extra linkset rebuilds.Robert Adams2012-12-131-18/+36
* BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-101-17/+96
* BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
* BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-081-0/+5
* BulletSim: update comments and add more to TODO list.Robert Adams2012-12-081-3/+3
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-3/+3
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-3/+3
* BulletSim: recalculate the compound shape bounding box when built.Robert Adams2012-11-061-0/+2
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-5/+6
* BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-031-4/+6
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-031-16/+56
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-26/+80
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams2012-11-031-172/+175
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-0/+173