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path: root/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs (follow)
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* BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-271-2/+8
* BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-271-6/+6
* BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-271-1/+1
* BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-271-38/+28
* BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-271-156/+82
* BulletSim: Remove calculation and passing of unused collied object type.Robert Adams2012-09-151-5/+3
* BulletSim: Way too many changes in one commit.Robert Adams2012-09-151-8/+9
* BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-071-5/+6
* BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams2012-09-071-0/+1
* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-311-1/+1
* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-311-41/+37
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-6/+31
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-311-11/+20
* BulletSim: restore most of the Detail logging statements. Will haveRobert Adams2012-08-171-10/+11
* BulletSim: clean up detail logging by adding many more debug log statements a...Robert Adams2012-08-151-0/+2
* BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
* BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-101-1/+1
* BulletSim: Add module names to DetailLog output. Fix some problems with links...Robert Adams2012-08-101-2/+6
* BulletSim: add an identifier to the TaintObject call so exceptions that happe...Robert Adams2012-08-091-11/+11
* BulletSim: add avatar code to keep avatars from ending up trapped under the t...Robert Adams2012-08-081-31/+25
* BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-071-7/+34
* BulletSim: update SOs and DLLs to run on more Linux versions. Correct multipl...Robert Adams2012-08-061-3/+6
* BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams2012-08-031-1/+17
* BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-031-3/+23
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-201-37/+32
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-41/+61
* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-4/+20
* BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-231-2/+2
* BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-231-3/+6
* BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-7/+24
* BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-051-5/+6
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-3/+9
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-2/+3
* BulletSim initial checkinRobert Adams2011-06-201-0/+426