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path: root/OpenSim/Region/Physics/BulletSNPlugin/BSCharacter.cs (unfollow)
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2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-814/+0
2012-12-18* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus1-4/+4
2012-12-23* Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus1-2/+17
2012-12-22BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams1-34/+41
2012-12-21BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams1-6/+0
2012-12-21BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams1-0/+2
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-15/+15
2012-12-21BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams1-1/+2
2012-12-21BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams1-1/+76
2012-12-16BulletSim: add check for border crossing in character position sanity check.Robert Adams1-2/+10
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-3/+2
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams1-8/+10
2012-12-11BulletSim: protect character property setting to remove crash from taints set...Robert Adams1-20/+40
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-0/+2
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-2/+2
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-1/+1
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-2/+2
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-7/+17
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams1-1/+1
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-2/+2
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams1-3/+4
2012-11-18BulletSim: fix the problem with flying being disabled when crossing region bo...Robert Adams1-2/+6
2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams1-7/+20
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-7/+6
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams1-5/+15
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-15/+4
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-39/+39
2012-11-03BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams1-5/+10
2012-11-03BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams1-1/+1
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-1/+1
2012-10-23BulletSim: fix problem with avatars sinking into the ground.Robert Adams1-9/+18
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-5/+5
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams1-2/+1
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-16/+17
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-20/+26
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams1-31/+25
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams1-1/+1
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-49/+133
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-2/+2
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-0/+11
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams1-0/+26
2012-10-02BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams1-1/+1
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams1-10/+31
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-93/+92
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-2/+8
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-6/+6
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams1-1/+1
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams1-38/+28
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-156/+82
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-5/+3