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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs (follow)
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* Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-52/+44
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* cleaning out warnings.Dr Scofield2009-05-221-11/+11
| | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
* * Tweak the character controller some moreTeravus Ovares2009-04-101-1/+1
| | | | | | | * Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
* * Changes the timstep of the bullet world Teravus Ovares2009-04-091-4/+4
| | | | | | | | * Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-071-2/+19
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* Add copyright headers, formatting cleanup.Jeff Ames2009-04-061-1/+28
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* * Fixing SVN propertiesTeravus Ovares2009-04-051-1104/+1104
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* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-051-0/+1104
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin