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authorDr Scofield2009-05-22 14:57:00 +0000
committerDr Scofield2009-05-22 14:57:00 +0000
commit1d02636c27de64f8acec5bb9a76f8659f0bfdd2b (patch)
treea54b14f51877472031e92beee26f1cf72e4f2b4c /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
parentconverting Chat module and Concierge module to new style region modules (diff)
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cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
Diffstat (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs')
-rw-r--r--OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
index c0a016e..8da9687 100644
--- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
+++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
60 private btQuaternion m_bodyOrientation; 60 private btQuaternion m_bodyOrientation;
61 private btDefaultMotionState m_bodyMotionState; 61 private btDefaultMotionState m_bodyMotionState;
62 private btGeneric6DofConstraint m_aMotor; 62 private btGeneric6DofConstraint m_aMotor;
63 private PhysicsVector m_movementComparision; 63 // private PhysicsVector m_movementComparision;
64 private PhysicsVector m_position; 64 private PhysicsVector m_position;
65 private PhysicsVector m_zeroPosition; 65 private PhysicsVector m_zeroPosition;
66 private bool m_zeroFlag = false; 66 private bool m_zeroFlag = false;
@@ -95,15 +95,15 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
95 public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) 95 public bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing)
96 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes. 96 private float m_tainted_CAPSULE_LENGTH; // set when the capsule length changes.
97 private bool m_taintRemove = false; 97 private bool m_taintRemove = false;
98 private bool m_taintedPosition = false; 98 // private bool m_taintedPosition = false;
99 private PhysicsVector m_taintedPosition_value; 99 // private PhysicsVector m_taintedPosition_value;
100 private PhysicsVector m_taintedForce; 100 private PhysicsVector m_taintedForce;
101 101
102 private float m_buoyancy = 0f; 102 private float m_buoyancy = 0f;
103 103
104 // private CollisionLocker ode; 104 // private CollisionLocker ode;
105 105
106 private string m_name = String.Empty; 106 // private string m_name = String.Empty;
107 107
108 private bool[] m_colliderarr = new bool[11]; 108 private bool[] m_colliderarr = new bool[11];
109 private bool[] m_colliderGroundarr = new bool[11]; 109 private bool[] m_colliderGroundarr = new bool[11];
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
113 private BulletDotNETScene m_parent_scene; 113 private BulletDotNETScene m_parent_scene;
114 114
115 public int m_eventsubscription = 0; 115 public int m_eventsubscription = 0;
116 private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); 116 // private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate();
117 117
118 public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor) 118 public BulletDotNETCharacter(string avName, BulletDotNETScene parent_scene, PhysicsVector pos, PhysicsVector size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
119 { 119 {
@@ -147,7 +147,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
147 147
148 m_parent_scene.AddPhysicsActorTaint(this); 148 m_parent_scene.AddPhysicsActorTaint(this);
149 149
150 m_name = avName; 150 // m_name = avName;
151 tempVector1 = new btVector3(0, 0, 0); 151 tempVector1 = new btVector3(0, 0, 0);
152 tempVector2 = new btVector3(0, 0, 0); 152 tempVector2 = new btVector3(0, 0, 0);
153 tempVector3 = new btVector3(0, 0, 0); 153 tempVector3 = new btVector3(0, 0, 0);
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
159 159
160 tempQuat1 = new btQuaternion(0, 0, 0, 1); 160 tempQuat1 = new btQuaternion(0, 0, 0, 1);
161 tempTrans1 = new btTransform(tempQuat1, tempVector1); 161 tempTrans1 = new btTransform(tempQuat1, tempVector1);
162 m_movementComparision = new PhysicsVector(0, 0, 0); 162 // m_movementComparision = new PhysicsVector(0, 0, 0);
163 m_CapsuleOrientationAxis = new btVector3(1, 0, 1); 163 m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
164 164
165 165
@@ -327,9 +327,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
327 get { return m_position; } 327 get { return m_position; }
328 set 328 set
329 { 329 {
330 m_taintedPosition_value = value; 330 // m_taintedPosition_value = value;
331 m_position = value; 331 m_position = value;
332 m_taintedPosition = true; 332 // m_taintedPosition = true;
333 } 333 }
334 } 334 }
335 335
@@ -772,7 +772,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
772 772
773 tempQuat1 = new btQuaternion(0, 0, 0, 1); 773 tempQuat1 = new btQuaternion(0, 0, 0, 1);
774 tempTrans1 = new btTransform(tempQuat1, tempVector1); 774 tempTrans1 = new btTransform(tempQuat1, tempVector1);
775 m_movementComparision = new PhysicsVector(0, 0, 0); 775 // m_movementComparision = new PhysicsVector(0, 0, 0);
776 m_CapsuleOrientationAxis = new btVector3(1, 0, 1); 776 m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
777 } 777 }
778 778
@@ -803,7 +803,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
803 803
804 tempQuat1 = new btQuaternion(0, 0, 0, 1); 804 tempQuat1 = new btQuaternion(0, 0, 0, 1);
805 tempTrans1 = new btTransform(tempQuat1, tempVector1); 805 tempTrans1 = new btTransform(tempQuat1, tempVector1);
806 m_movementComparision = new PhysicsVector(0, 0, 0); 806 // m_movementComparision = new PhysicsVector(0, 0, 0);
807 m_CapsuleOrientationAxis = new btVector3(1, 0, 1); 807 m_CapsuleOrientationAxis = new btVector3(1, 0, 1);
808 808
809 AvatarGeomAndBodyCreation(m_position.X, m_position.Y, 809 AvatarGeomAndBodyCreation(m_position.X, m_position.Y,