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path: root/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs (follow)
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* Merge branch 'master' into careminster-presence-refactorMelanie2010-03-151-4/+29
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| * * Added a better check to the SimianGrid connectors to test if they are ↵John Hurliman2010-03-121-4/+29
| | | | | | | | | | | | enabled or not. This method should work equally well with standalone or robust mode * Applying #4602 from Misterblu to add collision detection to BulletDotNET
* | Resolved mergeKitto Flora2010-03-121-7/+2
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| * \ Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-061-0/+5
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| * Revolution is on the roll again! :)Revolution2010-02-141-0/+5
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add ↵Kitto Flora2010-01-211-0/+10
| | | | | | | | associated methods.
* | Merge branch 'master' into careminsterMelanie2010-01-031-4/+4
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-4/+4
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* | Merge branch 'master' into careminsterMelanie2009-12-221-4/+18
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| * Glue code for a couple of new LSL function implementationsMelanie2009-12-221-0/+21
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* | Merge branch 'vehicles' into testsKittoFlora2009-10-271-52/+44
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-52/+44
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* | Add llRotLookat pt1.KittoFlora2009-10-261-0/+6
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* cleaning out warnings.Dr Scofield2009-05-221-11/+11
| | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
* * Tweak the character controller some moreTeravus Ovares2009-04-101-1/+1
| | | | | | | * Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
* * Changes the timstep of the bullet world Teravus Ovares2009-04-091-4/+4
| | | | | | | | * Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
* * Tweak the BulletDotNETPlugin character controller so it feels more finished.Teravus Ovares2009-04-071-2/+19
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* Add copyright headers, formatting cleanup.Jeff Ames2009-04-061-1/+28
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* * Fixing SVN propertiesTeravus Ovares2009-04-051-1104/+1104
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* * Committing what I have on the BulletDotNETPlugin that I have so far. Teravus Ovares2009-04-051-0/+1104
* It's not ready to try. It doesn't do what you expect in many ways. * It throws errors and prints jibberish on the console * Test it out only if you're brave and you've backed up first. * The opensim.ini line is physics = BulletDotNETPlugin