Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 1 | -1/+3 |
* | Fix bug where setting phantom on a prim would result in a server log message ... | Justin Clark-Casey (justincc) | 2012-04-22 | 1 | -18/+23 |
* | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() whe... | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -1/+1 |
* | extend move test to check one beat of the simulator without actually asking t... | Justin Clark-Casey (justincc) | 2011-08-03 | 1 | -4/+8 |
* | Fix some local id issues in physics glue | root | 2011-07-15 | 1 | -7/+1 |
* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -17/+23 |
* | Split BasicPhysics classes into separate files. | Jeff Ames | 2009-08-11 | 1 | -0/+185 |