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path: root/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs (follow)
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* * Diuerse beavtificatemslbsa712007-11-011-1/+1
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* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-311-1/+8
| | | | all three physics plugins.
* * Optimized usingslbsa712007-10-301-77/+29
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-1/+9
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* I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague2007-09-121-1/+1
| | | | | | | | not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land.
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.
* Added RemovePrim method to the physics plugins interface.MW2007-08-231-0/+5
| | | | | | | | Implemented that method in ODE plugin. Hooked it up so when deleting/taking prims into your inventory they will be removed from physics engine. Enabled the other physics hook ups in Scene.cs (and also added registering prims with physics plugin when they are rezzed from Inventory.) So now to get the avatar to prim collision testing working, just change to use the ODE plugin (in the OpenSim.ini file, physics = OpenDynamicsEngine). Remember though ODE only really works (without problems) when running with a single region.
* More prep work for adding prims to ODE physicsBrian McBee2007-08-191-0/+11
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* starting to add bits and pieces to physics prims that we will eventually ↵Brian McBee2007-08-181-1/+1
| | | | need for collisions. not hooked in yet.
* OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, ↵Brian McBee2007-08-031-5/+5
| | | | | | | OpenSim/Region/Environment/Scenes/ScenePresence.cs Fix for array out-of-bounds error in basicphysics.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-192/+194
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-291-34/+28
| | | | | * Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-31/+0
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* changed to native line ending encodingSean Dague2007-07-161-301/+301
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* A bit more work on Building tools/support.MW2007-07-041-1/+1
| | | | | updated Axiom.MathLib.dll.
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-3/+3
| | | | | * added some licensing info
* * Applying Danx0r's BasicPhysics update.Adam Frisby2007-06-291-16/+23
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* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+294
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.