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authorlbsa712007-10-30 09:05:31 +0000
committerlbsa712007-10-30 09:05:31 +0000
commit67e12b95ea7b68f4904a7484d77ecfd787d16d0c (patch)
tree20b00d24c8a7617017960432ec044852e3ad5fa9 /OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
parent* Deleted .user file (diff)
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* Optimized usings
* Shortened type references * Removed redundant 'this' qualifier
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs106
1 files changed, 29 insertions, 77 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index 95e6095..b412818 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -39,7 +39,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
39 { 39 {
40 public BasicPhysicsPlugin() 40 public BasicPhysicsPlugin()
41 { 41 {
42
43 } 42 }
44 43
45 public bool Init() 44 public bool Init()
@@ -59,7 +58,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
59 58
60 public void Dispose() 59 public void Dispose()
61 { 60 {
62
63 } 61 }
64 } 62 }
65 63
@@ -70,7 +68,6 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
70 68
71 public BasicScene() 69 public BasicScene()
72 { 70 {
73
74 } 71 }
75 72
76 public override PhysicsActor AddAvatar(string avName, PhysicsVector position) 73 public override PhysicsActor AddAvatar(string avName, PhysicsVector position)
@@ -83,17 +80,15 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
83 80
84 public override void RemovePrim(PhysicsActor prim) 81 public override void RemovePrim(PhysicsActor prim)
85 { 82 {
86
87 } 83 }
88 84
89 public override void RemoveAvatar(PhysicsActor actor) 85 public override void RemoveAvatar(PhysicsActor actor)
90 { 86 {
91 BasicActor act = (BasicActor)actor; 87 BasicActor act = (BasicActor) actor;
92 if (_actors.Contains(act)) 88 if (_actors.Contains(act))
93 { 89 {
94 _actors.Remove(act); 90 _actors.Remove(act);
95 } 91 }
96
97 } 92 }
98 93
99/* 94/*
@@ -102,7 +97,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
102 return null; 97 return null;
103 } 98 }
104*/ 99*/
105 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, PhysicsVector size, Quaternion rotation) 100
101 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
102 PhysicsVector size, Quaternion rotation)
106 { 103 {
107 return null; 104 return null;
108 } 105 }
@@ -112,8 +109,8 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
112 { 109 {
113 foreach (BasicActor actor in _actors) 110 foreach (BasicActor actor in _actors)
114 { 111 {
115 actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep); 112 actor.Position.X = actor.Position.X + (actor.Velocity.X*timeStep);
116 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep); 113 actor.Position.Y = actor.Position.Y + (actor.Velocity.Y*timeStep);
117 if (actor.Position.Y < 0) 114 if (actor.Position.Y < 0)
118 { 115 {
119 actor.Position.Y = 0.1F; 116 actor.Position.Y = 0.1F;
@@ -132,17 +129,18 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
132 actor.Position.X = 255.9F; 129 actor.Position.X = 255.9F;
133 } 130 }
134 131
135 float height = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1.0f; 132 float height = _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 1.0f;
136 if (actor.Flying) 133 if (actor.Flying)
137 { 134 {
138 if (actor.Position.Z + (actor.Velocity.Z * timeStep) < _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 2) 135 if (actor.Position.Z + (actor.Velocity.Z*timeStep) <
136 _heightMap[(int) actor.Position.Y*256 + (int) actor.Position.X] + 2)
139 { 137 {
140 actor.Position.Z = height; 138 actor.Position.Z = height;
141 actor.Velocity.Z = 0; 139 actor.Velocity.Z = 0;
142 } 140 }
143 else 141 else
144 { 142 {
145 actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep); 143 actor.Position.Z = actor.Position.Z + (actor.Velocity.Z*timeStep);
146 } 144 }
147 } 145 }
148 else 146 else
@@ -150,32 +148,26 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
150 actor.Position.Z = height; 148 actor.Position.Z = height;
151 actor.Velocity.Z = 0; 149 actor.Velocity.Z = 0;
152 } 150 }
153
154
155 } 151 }
156 } 152 }
157 153
158 public override void GetResults() 154 public override void GetResults()
159 { 155 {
160
161 } 156 }
162 157
163 public override bool IsThreaded 158 public override bool IsThreaded
164 { 159 {
165 get 160 get { return (false); // for now we won't be multithreaded
166 {
167 return (false); // for now we won't be multithreaded
168 } 161 }
169 } 162 }
170 163
171 public override void SetTerrain(float[] heightMap) 164 public override void SetTerrain(float[] heightMap)
172 { 165 {
173 this._heightMap = heightMap; 166 _heightMap = heightMap;
174 } 167 }
175 168
176 public override void DeleteTerrain() 169 public override void DeleteTerrain()
177 { 170 {
178
179 } 171 }
180 } 172 }
181 173
@@ -185,6 +177,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
185 private PhysicsVector _velocity; 177 private PhysicsVector _velocity;
186 private PhysicsVector _acceleration; 178 private PhysicsVector _acceleration;
187 private bool flying; 179 private bool flying;
180
188 public BasicActor() 181 public BasicActor()
189 { 182 {
190 _velocity = new PhysicsVector(); 183 _velocity = new PhysicsVector();
@@ -194,97 +187,56 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
194 187
195 public override bool Flying 188 public override bool Flying
196 { 189 {
197 get 190 get { return flying; }
198 { 191 set { flying = value; }
199 return flying;
200 }
201 set
202 {
203 flying = value;
204 }
205 } 192 }
206 193
207 public override PhysicsVector Position 194 public override PhysicsVector Position
208 { 195 {
209 get 196 get { return _position; }
210 { 197 set { _position = value; }
211 return _position;
212 }
213 set
214 {
215 _position = value;
216 }
217 } 198 }
218 199
219 public override PhysicsVector Size 200 public override PhysicsVector Size
220 { 201 {
221 get 202 get { return new PhysicsVector(0, 0, 0); }
222 { 203 set { }
223 return new PhysicsVector(0, 0, 0);
224 }
225 set
226 {
227 }
228 } 204 }
229 205
230 public override PhysicsVector Velocity 206 public override PhysicsVector Velocity
231 { 207 {
232 get 208 get { return _velocity; }
233 { 209 set { _velocity = value; }
234 return _velocity;
235 }
236 set
237 {
238 _velocity = value;
239 }
240 } 210 }
241 211
242 public override Quaternion Orientation 212 public override Quaternion Orientation
243 { 213 {
244 get 214 get { return Quaternion.Identity; }
245 { 215 set { }
246 return Quaternion.Identity;
247 }
248 set
249 {
250
251 }
252 } 216 }
253 217
254 public override PhysicsVector Acceleration 218 public override PhysicsVector Acceleration
255 { 219 {
256 get 220 get { return _acceleration; }
257 {
258 return _acceleration;
259 }
260
261 } 221 }
262 222
263 public override bool Kinematic 223 public override bool Kinematic
264 { 224 {
265 get 225 get { return true; }
266 { 226 set { }
267 return true;
268 }
269 set
270 {
271
272 }
273 } 227 }
228
274 public void SetAcceleration(PhysicsVector accel) 229 public void SetAcceleration(PhysicsVector accel)
275 { 230 {
276 this._acceleration = accel; 231 _acceleration = accel;
277 } 232 }
278 233
279 public override void AddForce(PhysicsVector force) 234 public override void AddForce(PhysicsVector force)
280 { 235 {
281
282 } 236 }
283 237
284 public override void SetMomentum(PhysicsVector momentum) 238 public override void SetMomentum(PhysicsVector momentum)
285 { 239 {
286
287 } 240 }
288 } 241 }
289 242} \ No newline at end of file
290}