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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-211-6/+19
| | | | | | | | | | | | | | | | | | | | | | | Fixes IRC reconnect problem When a session fails to establish, the login attempt eventually times out and the login is retried. This should occur once every 25 seconds (to give the server plenty of time to respond). In fact the interval was typically only 10 seconds, this was being caused by a second reset that was being scheduled when the failed listener thread was terminated. Because the second reset occurred inside the ICC timeout, it eventually gets scheduled after only 10 seconds. In addition to this, the connector was being added to the monitoring twice. This was harmless, but entirely redundant. Both of these problems have been fixed and tested. Each connector now maintains a count of how often it has been reset. The listener thread records this value on entry and checks for a change on exit. If the counts are the same, then the listener is exiting and can potentially reschedule the connection.
* * Implements Extensions to MRM. This allows Region Modules to insert new ↵Adam Frisby2009-04-216-3/+81
| | | | | | | | | | | | classes into OpenSim MRM's. * Example in region module: Scene.GetModuleInterface<IMRMModule>.RegisterExtension<IMyInterface>(this); * In the MRM: //@DEPENDS:MyExtensionModule.dll ... Host.Extensions<IMyInterface>.DoStuff();
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+2
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* Also make GroupsMessaging quit trying to run and reduce it's debugMelanie Thielker2009-04-201-2/+9
| | | | | | spamming somewhat
* Make sure that the groups module is really disabled when it's not configured.Melanie Thielker2009-04-201-2/+7
| | | | | | | Fixes an issue where the presence of any groups section will make XmlRpcGroups think it should hook client events.
* Fixes Mantis#3489. Thank you kindly, MCortez for a patch that:Charles Krinke2009-04-191-0/+2
| | | | | | | Group profile page is showing an empty dropdown for titles and this patch fixes this.
* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-191-1/+4
| | | | | | | | | This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
* Little bug fix on the Groups module to get over an exception upon login.diva2009-04-181-1/+3
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* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-185-0/+2578
| | | | | | | | | | | Added is a patch that adds a rough Groups implementation. This patch allows the creation, adding and maintaining Groups, Roles and Members. Work has begun on a very naive implementation of messaging, and minimal support for notifications {no attachments yet}. Proposals are not yet supported, but are on the to-do list. This implementation is not active by default, and must be configured in OpenSim.ini to become active.
* * Adds IObject.Shape to MRMAdam Frisby2009-04-184-53/+140
| | | | | | * Implements Sculpty modification support to MRM * Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
* experimental freeswitch code, imported from Rob Smart's treeSean Dague2009-04-173-0/+994
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* - disabling logging of non-system IRC messagesDr Scofield2009-04-171-8/+8
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* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-1/+1
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-1/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+1
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* minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey2009-04-151-1/+1
| | | | actually being used.
* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-151-5/+5
| | | | | | * This allows specific requests to be identified.
* Formatting cleanup.Jeff Ames2009-04-145-7/+7
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* Add copyright headers.Jeff Ames2009-04-145-5/+140
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* Update svn properties.Jeff Ames2009-04-1415-873/+873
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* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+2
| | | | | | avatar interests update.
* * Minor MRM CleanupAdam Frisby2009-04-1114-614/+662
| | | | | | | * Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
* Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channelsMelanie Thielker2009-04-101-0/+143
| | | | | | to a central server via REST, for centralized XMLRPC routing.
* Add an optional region module which will supply a script event,Melanie Thielker2009-04-101-0/+90
| | | | | | | xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to.
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+3
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵Adam Frisby2009-04-101-0/+2
| | | | OnTouch capable scripts.
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-091-2/+2
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* * Remove Autooar module pending it's migration to the forgeJustin Clarke Casey2009-04-091-99/+0
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* * Allows MRMs to import libraries in the OpenSim bin directory.Adam Frisby2009-04-091-5/+16
| | | | | * Syntax: //@DEPENDS:library.dll
* * Implements IObject.Materials[].*Adam Frisby2009-04-093-2/+93
| | | | | * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
* * Implements IGraphics interface for MRM Scripting.Adam Frisby2009-04-096-6/+75
| | | | | | * This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
* * Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);Adam Frisby2009-04-092-1/+50
| | | | | * This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
* * Limits MRM scripting to Region Master Avatar only.Adam Frisby2009-04-091-1/+4
| | | | | | * This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
* * World.OnChat no longer fires if there is no chat text (prevents the typing ↵Adam Frisby2009-04-091-2/+3
| | | | animation packet from firing OnChat)
* * Added additional debug testing info to SceneAdam Frisby2009-04-093-6/+56
| | | | | | | * Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
* * Forgot to commit IEntity in last commit.Adam Frisby2009-04-092-0/+67
| | | | | * Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
* * Moves Name, GlobalID and WorldPosition into new IEntity interface.Adam Frisby2009-04-095-22/+98
| | | | | | | * Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
* * Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby2009-04-092-5/+13
| | | | | | * Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
* * Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)Adam Frisby2009-04-092-0/+73
| | | | | * This is equivalent to LSL 'touch(int senders)'
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+1
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-04-071-1/+9
| | | | | | Fix null reference exception during close down of IRC module if the region was not actually initialized.
* Add copyright headers, formatting cleanup.Jeff Ames2009-04-068-12/+201
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* Update svn properties.Jeff Ames2009-04-067-247/+247
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* * Implements World.Parcels[] array for MRM scripting.Adam Frisby2009-04-065-3/+67
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* * Adds AutoOAR module, this will automatically OAR your regions every 20 ↵Adam Frisby2009-04-062-0/+77
| | | | | | | | minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable. * Adds some MRM XMLDOC
* * Fixed copyright headers on HyperGrid source files. (Now match the rest of ↵Adam Frisby2009-04-051-0/+1
| | | | | | | OpenSim, license text is unchanged) * Added Bitmap[,] to IParcel for MRM
* * Minor cosmetic change to SEUser to get Bamboo to initiate another build. (grr)Adam Frisby2009-04-052-2/+16
| | | | | * Adds basic IParcel interface. Soon to live on World.Parcels{[id],[x,y]}
* * Typo in constructor during class rename (whoops!)Adam Frisby2009-04-051-1/+1
| | | | | * OpenSim is now over 9000.
* * Implements ISocialEntity - this represents the class of "user-like" ↵Adam Frisby2009-04-053-1/+48
| | | | | | | objects such as Users, Groups, etc. Destined to be used as the return value of any "Owner" properties. * Implements basic "SEUser" class which implements Avatar/Agent SE functions (primitive).
* * Removes IsPhysical, IsPhantom from IObject, since this is now represented ↵Adam Frisby2009-04-042-13/+0
| | | | in IObject.Physics.Enabled / IObject.Physics.Phantom instead.