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authornlin2009-04-10 06:39:52 +0000
committernlin2009-04-10 06:39:52 +0000
commit8e6c20b27fdb95b9008614eb36678508407a4d19 (patch)
tree562e0363e5e551c8d3fee03736d319f9e8963c64 /OpenSim/Region/OptionalModules
parent* Updated BulletDotNET dll with the ContactFlags definition. (diff)
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Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 644f429..edd6b67 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -202,6 +202,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
202 public event GrabObject OnGrabObject; 202 public event GrabObject OnGrabObject;
203 public event ObjectSelect OnDeGrabObject; 203 public event ObjectSelect OnDeGrabObject;
204 public event MoveObject OnGrabUpdate; 204 public event MoveObject OnGrabUpdate;
205 public event SpinStart OnSpinStart;
206 public event SpinObject OnSpinUpdate;
207 public event SpinStop OnSpinStop;
205 public event ViewerEffectEventHandler OnViewerEffect; 208 public event ViewerEffectEventHandler OnViewerEffect;
206 209
207 public event FetchInventory OnAgentDataUpdateRequest; 210 public event FetchInventory OnAgentDataUpdateRequest;