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* Implement handler for TeleportCancel inbound packetMelanie2011-12-102-0/+2
* minor: remove a mono compiler warningJustin Clark-Casey (justincc)2011-12-091-1/+1
* Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ...Justin Clark-Casey (justincc)2011-12-091-3/+3
* On a new client circuit, send the initial reply ack to let the client know it...Justin Clark-Casey (justincc)2011-12-082-4/+9
* Make "show appearance" a synonym for "appearance show"Justin Clark-Casey (justincc)2011-12-061-2/+8
* In "appearance show", if a particular avatar is specified, print out texture ...Justin Clark-Casey (justincc)2011-12-061-5/+35
* Actually send the avatar data if an individual avatar is specified, rather th...Justin Clark-Casey (justincc)2011-12-061-0/+2
* Allow "appearance show" command to take an optional avatar nameJustin Clark-Casey (justincc)2011-12-061-8/+40
* Make it possible to manually send appearance information via the "appearance ...Justin Clark-Casey (justincc)2011-12-061-11/+42
* Provide feedback as to which avatars are resending appearance informion on "a...Justin Clark-Casey (justincc)2011-12-061-2/+11
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-12-051-5/+5
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| * Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie2011-12-051-5/+5
* | Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-053-7/+7
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* Line endingsDan Lake2011-11-231-101/+101
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-221-1/+1
* Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
* That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
* Fix build breakMelanie2011-11-071-1/+1
* Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-062-2/+2
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-052-3/+40
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-032-3/+3
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-032-9/+6
* Port the Avination offline messaging system to CoreMelanie2011-11-021-1/+1
* Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2011-11-011-1/+18
* Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake2011-10-272-14/+12
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-271-4/+1
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-254-1/+4
* refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)2011-10-221-1/+1
* Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)2011-10-201-1/+1
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-193-8/+8
* refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter w...Justin Clark-Casey (justincc)2011-10-172-7/+2
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-172-2/+23
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-172-0/+42
* refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it s...Justin Clark-Casey (justincc)2011-10-142-2/+2
* Change default groups messaging module in hardcode to the empty string.Melanie2011-10-121-1/+1
* Removed redundant IClientAPI calls from TreePopulatorModule. Removing tree ob...Dan Lake2011-10-041-14/+2
* Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-4/+2
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-223-76/+5
* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-211-1/+1
* When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-211-4/+12
* Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)2011-09-081-1/+2
* Centralize module setup for NPC tests.Justin Clark-Casey (justincc)2011-09-081-41/+21
* Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-081-2/+10
* Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-081-0/+77
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-1/+0
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-5/+1
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-311-7/+3
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-1/+1
* Merge branch 'master' into bulletsimMic Bowman2011-08-196-79/+148
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