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* Update version number stuff, and hack it into the money display.onefang2019-05-191-2/+2
* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-198-1145/+1006
* Remove a bunch of spammy console messages.David Walter Seikel2016-11-031-26/+0
* Usual IG version number in money hack.David Walter Seikel2016-11-031-1/+1
* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-039-113/+527
* Comment out NPC spam.David Walter Seikel2013-09-101-0/+2
* Bump build number.David Walter Seikel2013-09-101-1/+1
* Rejig version number.David Walter Seikel2013-02-241-1/+1
* Crude hack for simplified economy.David Walter Seikel2013-02-231-1/+1
* minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable...Justin Clark-Casey (justincc)2013-01-261-0/+2
* Fix use of scene debug commands when region is set to root or a specific regi...Justin Clark-Casey (justincc)2013-01-251-15/+12
* Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)2013-01-251-0/+11
* Fix a regression in the last few scene commands changes where setting these v...Justin Clark-Casey (justincc)2013-01-251-52/+2
* Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-251-2/+43
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-251-0/+236
* updating documentation in SampleMoneyModule based on doxygen error log output...SignpostMarv2013-01-041-6/+8
* Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-241-1/+1
* All optional modules' directives moved out of addin.xmlDiva Canto2012-11-133-0/+6
* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-122-2/+2
* Remove any mention of IRegionModule from region names and comments to aidMelanie2012-11-121-2/+1
* document & 80-character width terminal formattingSignpostMarv2012-11-111-49/+80
* converting NPC module to ISharedRegionModuleSignpostMarv2012-11-111-9/+22
* One more module converted: TreePopulator.Diva Canto2012-11-091-11/+19
* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-0/+11
* Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)2012-10-251-4/+6
* On receiving TaskInventoryAccepted with a destination folder in the binary bu...Justin Clark-Casey (justincc)2012-10-061-1/+1
* Add --force flag to "kick user" console command to allow bypassing of recent ...Justin Clark-Casey (justincc)2012-08-201-0/+5
* Prevent race conditions when one thread removes an NPC SP before another thre...Justin Clark-Casey (justincc)2012-08-141-34/+30
* Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.Re...Justin Clark-Casey (justincc)2012-07-121-5/+0
* Mantis 6077 trim NPC chat on channel zero.Talun2012-07-061-0/+8
* Mantis 6063 osNpcTouch.Talun2012-07-062-0/+49
* Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-051-2/+2
* Remove long obsolete and unused IClientAPI.KillEndDone()Justin Clark-Casey (justincc)2012-06-131-4/+0
* Ensure closure of bitmap and memory stream with using() statements in WorldVi...Justin Clark-Casey (justincc)2012-06-061-7/+8
* remove default values from prior commit since mono cant deal with themdahlia2012-05-072-3/+3
* add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...dahlia2012-05-061-1/+2
* Add regression test for teleporting an agent between separated regions on the...Justin Clark-Casey (justincc)2012-04-271-1/+1
* Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-04-261-2/+2
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| * Minor improvements to loggingOren Hurvitz2012-04-241-2/+2
* | Add a version of osNpcSay that takes a channel number Mantis 5747Talun2012-04-262-9/+55
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* refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)2012-03-311-1/+1
* Add back parts of reverted changes that were not concerned with child agent c...Justin Clark-Casey (justincc)2012-03-291-1/+1
* Revert "Simplify friends caching by only doing this for root agents - no func...Justin Clark-Casey (justincc)2012-03-291-1/+1
* Simplify friends caching by only doing this for root agents - no functions re...Justin Clark-Casey (justincc)2012-03-281-1/+1
* Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)2012-03-211-5/+0
* Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-201-7/+5
* Factor out common default animations code into SLUtil. LLClientView now make...Justin Clark-Casey (justincc)2012-03-091-34/+2
* fix for NPC not playing internal animationssatguru srivastava2012-03-091-1/+36
* Simplify NPCModuleTests code by putting the NPCModule in an instance variable...Justin Clark-Casey (justincc)2012-03-061-61/+56
* Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...Justin Clark-Casey (justincc)2012-03-062-9/+57