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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-03-111-34/+2
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| * Merge branch 'master' into careminsterMelanie2012-03-111-34/+2
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs
| | * Factor out common default animations code into SLUtil. LLClientView now ↵Justin Clark-Casey (justincc)2012-03-091-34/+2
| | | | | | | | | | | | | | | | | | makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy. As per opensim-users mailing list discussion.
* | | Merge branch 'ubitwork'Melanie2012-03-111-0/+1
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| * | BIG MESS. changed Iclient interface so only one event is used to inform ↵UbitUmarov2012-03-101-0/+1
| | | | | | | | | | | | scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
* | | Merge branch 'master' into careminsterMelanie2012-03-091-1/+36
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| * fix for NPC not playing internal animationssatguru srivastava2012-03-091-1/+36
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* | Merge branch 'master' into careminsterMelanie2012-03-061-61/+56
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| * Simplify NPCModuleTests code by putting the NPCModule in an instance ↵Justin Clark-Casey (justincc)2012-03-061-61/+56
| | | | | | | | | | | | variable rather than making each test fetch it seperately. Also rename instance variables in the test to conform to naming standards and for understandability
* | Merge branch 'master' into careminsterMelanie2012-03-062-12/+57
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
| * Go back to setting appearance directly in NPCModule.SetAppearance() to fix ↵Justin Clark-Casey (justincc)2012-03-062-9/+57
| | | | | | | | | | | | | | | | | | | | mantis 5914 The part reverted is from commit 2ebb421. Unfortunately, IAvatarFactoryModule.SetAppearance() does not transfer attachments. I'm not sure how to do this separately, unfortunately I'll need to leave it to Dan :) Regression test added for this case. Mantis ref: http://opensimulator.org/mantis/view.php?id=5914
* | Fix NPC appearance setting to include attachments againMelanie2012-02-271-1/+4
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* | Merge branch 'master' into careminsterMelanie2012-02-161-2/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * Fix some logic mistakes where firstly osNpcCreate() without options was ↵Justin Clark-Casey (justincc)2012-02-161-2/+2
| | | | | | | | | | | | creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
* | Merge branch 'master' into careminsterMelanie2012-02-151-6/+6
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| * Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-6/+6
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* | Merge branch 'master' into careminsterMelanie2012-02-102-3/+5
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
| * If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵Justin Clark-Casey (justincc)2012-02-091-8/+7
| | | | | | | | should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
* | Merge branch 'master' into careminsterMelanie2012-02-091-0/+3
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneGraph.cs
| * minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-091-0/+3
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* | Push more NPC stuff into threadsMelanie2012-02-081-15/+22
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* | Merge branch 'master' into careminsterMelanie2012-02-042-15/+17
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-031-1/+1
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| | * Fix: Covenant changed time not set ↵PixelTomsen2012-02-031-1/+1
| | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ↵Justin Clark-Casey (justincc)2012-02-031-14/+16
| |/ | | | | | | | | | | | | | | presence and population of m_avatars. This is required to stop a race where the SensorRepeat module can detect an NPC avatar before m_avatars is populated. Extending the lock is the easiest to understand solution rather than getting complicated with null checks. Hopefully resolves http://opensimulator.org/mantis/view.php?id=5872
| * Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-021-1/+1
| | | | | | | | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* | Make ban, eject, freeze and the scripted versions of those work.Melanie2012-02-021-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-01-283-10/+32
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| * Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-283-10/+32
| | | | | | | | | | This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon
* | Merge branch 'master' into careminsterMelanie2012-01-211-0/+5
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| * Telehub Support:BlueWall2012-01-201-0/+5
| | | | | | | | Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
* | Merge branch 'master' into careminsterMelanie2012-01-122-16/+56
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| * Add remove test for unowned avatarsJustin Clark-Casey (justincc)2012-01-121-0/+20
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| * Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-4/+1
| | | | | | | | This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
| * refactor: Move existing npc owner checks to NPCModule.CheckPermissions() ↵Justin Clark-Casey (justincc)2012-01-121-13/+36
| | | | | | | | methods and expose on interface for external calls.
| * Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-063-11/+36
| | | | | | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* | Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ↵Melanie2012-01-063-11/+36
| | | | | | | | owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
* | Merge branch 'master' into careminsterMelanie2011-12-121-1/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Framework/RegionInfo.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵Dan Lake2011-12-121-1/+1
| | | | | | | | IsColliding
* | Merge branch 'master' into careminsterMelanie2011-12-101-0/+1
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| * Implement handler for TeleportCancel inbound packetMelanie2011-12-101-0/+1
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* | Merge branch 'master' into bigmergeMelanie2011-12-081-1/+4
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-081-1/+4
| | | | | | | | | | | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
* | Implement ChangeInventoryItemFlagsPacket handlingMelanie2011-12-041-0/+1
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* | Merge branch 'master' into bigmergeMelanie2011-11-101-1/+3
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| * Correct test failure in sit position check of TestSitAndStandWithNoTarget()Justin Clark-Casey (justincc)2011-11-071-1/+3
| | | | | | | | | | | | Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337 Should fully address http://opensimulator.org/mantis/view.php?id=5779
* | Merge branch 'master' into bigmergeMelanie2011-11-071-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
| * That such a trivial change can be so difficult to get right. Fix it this time.Melanie2011-11-071-1/+1
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| * Fix build breakMelanie2011-11-071-1/+1
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| * Fix up failing test to compensate for changed sit target offsetMelanie2011-11-061-2/+2
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