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path: root/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs (follow)
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* Merge branch 'master' into careminsterMelanie2013-08-131-1/+3
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| * Get rid of issue where removing NPCs would through an exception by routing cl...Justin Clark-Casey (justincc)2013-08-121-1/+3
* | Merge branch 'master' into careminsterMelanie2013-07-241-2/+4
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| * Attachments module only registers when enabled. This enables alternative atta...Dan Lake2013-07-161-2/+4
* | Merge branch 'master' into careminsterMelanie2012-11-131-1/+1
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| * Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
* | Merge branch 'master' into careminsterMelanie2012-11-121-46/+78
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| * document & 80-character width terminal formattingSignpostMarv2012-11-111-49/+80
| * converting NPC module to ISharedRegionModuleSignpostMarv2012-11-111-9/+22
* | Remove NPC debug spamMelanie2012-08-141-7/+7
* | Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...Melanie2012-08-141-33/+29
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| * \ Merge branch 'master' into careminsterMelanie2012-08-141-33/+29
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| | * Prevent race conditions when one thread removes an NPC SP before another thre...Justin Clark-Casey (justincc)2012-08-141-34/+30
* | | Removed more spammy NPC crapMelanie2012-08-141-1/+1
* | | Comment spammy debugMelanie2012-08-141-3/+3
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* | Merge branch 'master' into careminsterMelanie2012-07-111-0/+10
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| * Mantis 6063 osNpcTouch.Talun2012-07-061-0/+10
* | Merge branch 'master' into careminsterMelanie2012-05-071-1/+2
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| * remove default values from prior commit since mono cant deal with themdahlia2012-05-071-1/+1
| * add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...dahlia2012-05-061-1/+2
* | Merge branch 'master' into careminsterMelanie2012-04-271-1/+42
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| * Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-04-261-2/+2
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| * | Add a version of osNpcSay that takes a channel number Mantis 5747Talun2012-04-261-1/+42
* | | Merge branch 'master' into careminsterMelanie2012-04-251-10/+2
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| * | Minor improvements to loggingOren Hurvitz2012-04-241-2/+2
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* | Allow scripts in attachments owned by the NPC to control the NPCMelanie2012-04-181-1/+7
* | Merge branch 'master' into careminsterMelanie2012-03-061-11/+12
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| * Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...Justin Clark-Casey (justincc)2012-03-061-8/+12
* | Fix NPC appearance setting to include attachments againMelanie2012-02-271-1/+4
* | Merge branch 'master' into careminsterMelanie2012-02-161-2/+2
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| * Fix some logic mistakes where firstly osNpcCreate() without options was creat...Justin Clark-Casey (justincc)2012-02-161-2/+2
* | Merge branch 'master' into careminsterMelanie2012-02-151-6/+6
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| * Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-6/+6
* | Merge branch 'master' into careminsterMelanie2012-02-101-2/+3
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| * If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...Justin Clark-Casey (justincc)2012-02-091-8/+7
* | Merge branch 'master' into careminsterMelanie2012-02-091-0/+3
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| * minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2012-02-091-0/+3
* | Push more NPC stuff into threadsMelanie2012-02-081-15/+22
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* Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...Justin Clark-Casey (justincc)2012-02-031-14/+16
* Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().Justin Clark-Casey (justincc)2012-01-281-2/+19
* Add permissions checks for owned avatars to all other osNpc* functions.Justin Clark-Casey (justincc)2012-01-121-4/+1
* refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...Justin Clark-Casey (justincc)2012-01-121-13/+36
* Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...Melanie2012-01-061-5/+23
* Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-051-1/+1
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-191-1/+1
* Implement osNpcStand(<npc-id>)Justin Clark-Casey (justincc)2011-10-171-0/+17
* Implement osNpcSit(). This is still in development so don't trust itJustin Clark-Casey (justincc)2011-10-171-0/+18
* Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-69/+3
* Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-211-1/+1
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-5/+1