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My fork of OpenSim for IG and MG, called SledjChisl.
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/
OpenSim
/
Region
/
OptionalModules
/
World
/
NPC
/
NPCModule.cs
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Age
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Merge branch 'master' into careminster
Melanie
2013-08-13
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Get rid of issue where removing NPCs would through an exception by routing cl...
Justin Clark-Casey (justincc)
2013-08-12
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Merge branch 'master' into careminster
Melanie
2013-07-24
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+4
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Attachments module only registers when enabled. This enables alternative atta...
Dan Lake
2013-07-16
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+4
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Merge branch 'master' into careminster
Melanie
2012-11-13
1
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Cleanup on region modules: gave short node id's to all of them.
Diva Canto
2012-11-12
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Merge branch 'master' into careminster
Melanie
2012-11-12
1
-46
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+78
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document & 80-character width terminal formatting
SignpostMarv
2012-11-11
1
-49
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+80
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converting NPC module to ISharedRegionModule
SignpostMarv
2012-11-11
1
-9
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+22
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Remove NPC debug spam
Melanie
2012-08-14
1
-7
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+7
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Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...
Melanie
2012-08-14
1
-33
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+29
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Merge branch 'master' into careminster
Melanie
2012-08-14
1
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Prevent race conditions when one thread removes an NPC SP before another thre...
Justin Clark-Casey (justincc)
2012-08-14
1
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+30
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Removed more spammy NPC crap
Melanie
2012-08-14
1
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+1
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Comment spammy debug
Melanie
2012-08-14
1
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+3
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Merge branch 'master' into careminster
Melanie
2012-07-11
1
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+10
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Mantis 6063 osNpcTouch.
Talun
2012-07-06
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+10
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Merge branch 'master' into careminster
Melanie
2012-05-07
1
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+2
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remove default values from prior commit since mono cant deal with them
dahlia
2012-05-07
1
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add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m...
dahlia
2012-05-06
1
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+2
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Merge branch 'master' into careminster
Melanie
2012-04-27
1
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+42
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Merge branch 'master' of /home/opensim/var/repo/opensim
BlueWall
2012-04-26
1
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Add a version of osNpcSay that takes a channel number Mantis 5747
Talun
2012-04-26
1
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+42
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Merge branch 'master' into careminster
Melanie
2012-04-25
1
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+2
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Minor improvements to logging
Oren Hurvitz
2012-04-24
1
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Allow scripts in attachments owned by the NPC to control the NPC
Melanie
2012-04-18
1
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+7
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Merge branch 'master' into careminster
Melanie
2012-03-06
1
-11
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+12
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Go back to setting appearance directly in NPCModule.SetAppearance() to fix ma...
Justin Clark-Casey (justincc)
2012-03-06
1
-8
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+12
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Fix NPC appearance setting to include attachments again
Melanie
2012-02-27
1
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+4
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Merge branch 'master' into careminster
Melanie
2012-02-16
1
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+2
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Fix some logic mistakes where firstly osNpcCreate() without options was creat...
Justin Clark-Casey (justincc)
2012-02-16
1
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Merge branch 'master' into careminster
Melanie
2012-02-15
1
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+6
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Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
2012-02-14
1
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+6
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Merge branch 'master' into careminster
Melanie
2012-02-10
1
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+3
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If NPCModule.CreateNPC() fails to create the required ScenePresence (which sh...
Justin Clark-Casey (justincc)
2012-02-09
1
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+7
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Merge branch 'master' into careminster
Melanie
2012-02-09
1
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+3
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minor: put in commented out logging statements for future reuse
Justin Clark-Casey (justincc)
2012-02-09
1
-0
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+3
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Push more NPC stuff into threads
Melanie
2012-02-08
1
-15
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+22
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Extend m_avatars lock in NpcModule.CreateNPC over both creation of NPC scene ...
Justin Clark-Casey (justincc)
2012-02-03
1
-14
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+16
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Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
Justin Clark-Casey (justincc)
2012-01-28
1
-2
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+19
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Add permissions checks for owned avatars to all other osNpc* functions.
Justin Clark-Casey (justincc)
2012-01-12
1
-4
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+1
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refactor: Move existing npc owner checks to NPCModule.CheckPermissions() meth...
Justin Clark-Casey (justincc)
2012-01-12
1
-13
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+36
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the ...
Melanie
2012-01-06
1
-5
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+23
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Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
1
-1
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+1
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Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
2011-10-19
1
-1
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+1
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Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
2011-10-17
1
-0
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+17
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Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
2011-10-17
1
-0
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+18
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Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
1
-69
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+3
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Move code which handles NPC movement into Scene so that this can also be used...
Justin Clark-Casey (justincc)
2011-09-21
1
-1
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+1
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
1
-5
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+1
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